Lashy's not quite fully baked yet...
This commit is contained in:
parent
8878a0f770
commit
3695fef969
9 changed files with 278 additions and 1 deletions
83
objects/enemies/lashy/lashy.gd
Normal file
83
objects/enemies/lashy/lashy.gd
Normal file
|
@ -0,0 +1,83 @@
|
|||
@tool
|
||||
extends Node2D
|
||||
|
||||
|
||||
enum State {
|
||||
IDLE,
|
||||
WINDING_UP,
|
||||
ATTACK,
|
||||
RECOVER,
|
||||
}
|
||||
|
||||
|
||||
@export var idle_distance: float
|
||||
@export_custom(PROPERTY_HINT_NONE, "radians_as_degrees")
|
||||
var idle_rotate_speed: float
|
||||
|
||||
@export var wind_up_time: float
|
||||
@export var wind_up_distance: float
|
||||
|
||||
@export var attack_time: float
|
||||
@export var attack_distance: float
|
||||
|
||||
@export var recover_time: float
|
||||
|
||||
@export_range(0,1,1,"or_greater") var detection_radius: float:
|
||||
set(value):
|
||||
detection_radius = value
|
||||
if not is_inside_tree():
|
||||
await tree_entered
|
||||
var shape = detector_shape.shape as CircleShape2D
|
||||
if shape:
|
||||
shape.radius = detection_radius
|
||||
|
||||
@export_group("Internal References")
|
||||
@export var head: Node2D
|
||||
@export var head_pivot: Node2D
|
||||
@export var detector_shape: CollisionShape2D
|
||||
|
||||
|
||||
var state: State = State.IDLE
|
||||
var tween: Tween = null
|
||||
var tracked_player: Player = null
|
||||
var idle_angle: float = 0.0
|
||||
var target_pos: Vector2 = Vector2.ZERO
|
||||
var progress: float = 0.0
|
||||
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if Engine.is_editor_hint():
|
||||
return
|
||||
|
||||
match state:
|
||||
State.IDLE:
|
||||
idle_angle = fposmod(idle_angle + idle_rotate_speed * delta, TAU)
|
||||
head_pivot.rotation = idle_angle
|
||||
State.WINDING_UP:
|
||||
target_pos = tracked_player.global_position
|
||||
var angle = (global_position - target_pos).angle()
|
||||
progress += delta / wind_up_time
|
||||
head_pivot.rotation = lerp_angle(head_pivot.rotation, angle, progress)
|
||||
State.RECOVER:
|
||||
progress += delta / recover_time
|
||||
head_pivot.rotation = lerp_angle(head_pivot.rotation, idle_angle, progress)
|
||||
|
||||
|
||||
func _start_attack() -> void:
|
||||
state = State.WINDING_UP
|
||||
if tween:
|
||||
tween.kill()
|
||||
tween = create_tween().set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
|
||||
tween.tween_property(head, ^"position:x", wind_up_distance, wind_up_time)
|
||||
tween.tween_property(self, ^"state", State.ATTACK, 0.0)
|
||||
tween.tween_property(head, ^"position:x", -attack_distance, attack_time).set_trans(Tween.TRANS_BOUNCE)
|
||||
tween.tween_property(self, ^"state", State.RECOVER, 0.0)
|
||||
tween.tween_property(head, ^"position:x", idle_distance, recover_time)
|
||||
tween.tween_property(self, ^"state", State.IDLE, 0.0)
|
||||
|
||||
|
||||
func _on_player_detector_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
if state == State.IDLE:
|
||||
tracked_player = body
|
||||
_start_attack()
|
71
objects/enemies/lashy/lashy.tscn
Normal file
71
objects/enemies/lashy/lashy.tscn
Normal file
|
@ -0,0 +1,71 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://c8r040r4glui4"]
|
||||
|
||||
[ext_resource type="Script" path="res://objects/enemies/lashy/lashy.gd" id="1_34o54"]
|
||||
[ext_resource type="Texture2D" uid="uid://cm4cantqbhkwx" path="res://assets/textures/enemies/lashy/lashy_anchor.png" id="2_8ls3k"]
|
||||
[ext_resource type="Script" path="res://scripts/ball_snake.gd" id="3_8edxw"]
|
||||
[ext_resource type="Texture2D" uid="uid://gnkke4rr0wcr" path="res://assets/textures/enemies/lashy/lashy_body.png" id="4_xnkdk"]
|
||||
[ext_resource type="Texture2D" uid="uid://bf0i64q2dw0au" path="res://assets/textures/enemies/lashy/lashy_head.png" id="5_b5g1y"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_woon5"]
|
||||
resource_local_to_scene = true
|
||||
radius = 64.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_g5iss"]
|
||||
radius = 6.0
|
||||
|
||||
[node name="Lashy" type="Node2D" node_paths=PackedStringArray("head", "head_pivot", "detector_shape")]
|
||||
script = ExtResource("1_34o54")
|
||||
idle_distance = 16.0
|
||||
idle_rotate_speed = 1.5708
|
||||
wind_up_time = 2.0
|
||||
wind_up_distance = 32.0
|
||||
attack_time = 0.5
|
||||
attack_distance = 64.0
|
||||
recover_time = 2.0
|
||||
detection_radius = 64.0
|
||||
head = NodePath("HeadPivot/Head")
|
||||
head_pivot = NodePath("HeadPivot")
|
||||
detector_shape = NodePath("PlayerDetector/DetectorShape")
|
||||
|
||||
[node name="PlayerDetector" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
monitorable = false
|
||||
|
||||
[node name="DetectorShape" type="CollisionShape2D" parent="PlayerDetector"]
|
||||
shape = SubResource("CircleShape2D_woon5")
|
||||
debug_color = Color(0.752941, 0.196078, 1, 0.25098)
|
||||
|
||||
[node name="Anchor" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("2_8ls3k")
|
||||
|
||||
[node name="BallSnake" type="Node2D" parent="." node_paths=PackedStringArray("target")]
|
||||
script = ExtResource("3_8edxw")
|
||||
texture = ExtResource("4_xnkdk")
|
||||
target = NodePath("../HeadPivot/Head")
|
||||
segments = 2
|
||||
head_segment = false
|
||||
auto_density = true
|
||||
pixels_per_segment = 5.0
|
||||
|
||||
[node name="HeadSprite" type="Sprite2D" parent="."]
|
||||
position = Vector2(-5.79198e-05, -16)
|
||||
texture = ExtResource("5_b5g1y")
|
||||
|
||||
[node name="HeadPivot" type="Node2D" parent="."]
|
||||
rotation = -1.5708
|
||||
|
||||
[node name="Head" type="Area2D" parent="HeadPivot"]
|
||||
position = Vector2(16, 0)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="HeadPivot/Head"]
|
||||
shape = SubResource("CircleShape2D_g5iss")
|
||||
debug_color = Color(1, 0, 0, 0.419608)
|
||||
|
||||
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="HeadPivot/Head"]
|
||||
remote_path = NodePath("../../../HeadSprite")
|
||||
update_rotation = false
|
||||
update_scale = false
|
||||
|
||||
[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]
|
Loading…
Add table
Add a link
Reference in a new issue