jump horizontal boost, no splat when landing on floor, and fast-fall experiments
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5cf87d8bb7
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330ed25153
3 changed files with 15 additions and 5 deletions
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@ -24,11 +24,11 @@ texture = ExtResource("1_h5jcm")
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[node name="TileMap" type="TileMapLayer" parent="."]
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z_index = -100
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use_parent_material = true
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tile_map_data = PackedByteArray("AAAAAAsAAAAAAAAAAAABAAsAAAAAAAAAAAACAAsAAAAAAAAAAAAHAAsAAAAAAAAAAAAIAAsAAAAAAAAAAAAJAAsAAAAAAAAAAAAKAAsAAAAAAAAAAAALAAsAAAAAAAAAAAANAAsAAAAAAAAAAAAOAAsAAAAAAAAAAAAPAAsAAAAAAAAAAAAQAAsAAAAAAAAAAAARAAsAAAAAAAAAAAADAAsAAAAAAAAAAAAEAAsAAAAAAAAAAAAFAAsAAAAAAAAAAAAGAAsAAAAAAAAAAAAMAAsAAAAAAAAAAAAFAAoAAAAAAAAAAAAGAAoAAAAAAAAAAAAGAAkAAAAAAAAAAAAHAAkAAAAAAAAAAAAIAAkAAAAAAAAAAAAJAAkAAAAAAAAAAAAKAAkAAAAAAAAAAAALAAkAAAAAAAAAAAAMAAkAAAAAAAAAAAALAAoAAAAAAAAAAAAKAAoAAAAAAAAAAAAJAAoAAAAAAAAAAAAIAAoAAAAAAAAAAAAHAAoAAAAAAAAAAAAMAAoAAAAAAAAAAAANAAoAAAAAAAAAAAAOAAoAAAAAAAAAAAAPAAoAAAAAAAAAAAAPAAkAAAAAAAAAAAAQAAkAAAAAAAAAAAAQAAgAAAAAAAAAAAAQAAcAAAAAAAAAAAAQAAYAAAAAAAAAAAARAAcAAAAAAAAAAAAQAAoAAAAAAAAAAAARAAkAAAAAAAAAAAARAAgAAAAAAAAAAAARAAoAAAAAAAAAAAARAAYAAAAAAAAAAAARAAUAAAAAAAAAAAARAAQAAAAAAAAAAAAQAAQAAAAAAAAAAAAQAAUAAAAAAAAAAAAFAAkAAAAAAAAAAAAEAAkAAAAAAAAAAAADAAkAAAAAAAAAAAACAAkAAAAAAAAAAAABAAkAAAAAAAAAAAABAAoAAAAAAAAAAAACAAoAAAAAAAAAAAADAAoAAAAAAAAAAAAEAAoAAAAAAAAAAAAAAAoAAAAAAAAAAAAAAAkAAAAAAAAAAAABAAgAAAAAAAAAAAABAAcAAAAAAAAAAAABAAYAAAAAAAAAAAABAAUAAAAAAAAAAAABAAQAAAAAAAAAAAABAAMAAAAAAAAAAAABAAIAAAAAAAAAAAAKAAgAAAAAAAAAAAAKAAcAAAAAAAAAAAALAAcAAAAAAAAAAAALAAgAAAAAAAAAAAANAAkAAAAAAAAAAAAOAAkAAAAAAAAAAAA=")
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tile_map_data = PackedByteArray("AAAAAAsAAAAAAAAAAAABAAsAAAAAAAAAAAACAAsAAAAAAAAAAAAHAAsAAAAAAAAAAAAIAAsAAAAAAAAAAAAJAAsAAAAAAAAAAAAKAAsAAAAAAAAAAAALAAsAAAAAAAAAAAANAAsAAAAAAAAAAAAOAAsAAAAAAAAAAAAPAAsAAAAAAAAAAAAQAAsAAAAAAAAAAAARAAsAAAAAAAAAAAADAAsAAAAAAAAAAAAEAAsAAAAAAAAAAAAFAAsAAAAAAAAAAAAGAAsAAAAAAAAAAAAMAAsAAAAAAAAAAAAFAAoAAAAAAAAAAAAGAAoAAAAAAAAAAAAGAAkAAAAAAAAAAAAHAAkAAAAAAAAAAAAIAAkAAAAAAAAAAAAJAAkAAAAAAAAAAAAKAAkAAAAAAAAAAAALAAkAAAAAAAAAAAAMAAkAAAAAAAAAAAALAAoAAAAAAAAAAAAKAAoAAAAAAAAAAAAJAAoAAAAAAAAAAAAIAAoAAAAAAAAAAAAHAAoAAAAAAAAAAAAMAAoAAAAAAAAAAAANAAoAAAAAAAAAAAAOAAoAAAAAAAAAAAAPAAoAAAAAAAAAAAAPAAkAAAAAAAAAAAAQAAkAAAAAAAAAAAAQAAoAAAAAAAAAAAARAAkAAAAAAAAAAAARAAoAAAAAAAAAAAAFAAkAAAAAAAAAAAAEAAkAAAAAAAAAAAADAAkAAAAAAAAAAAACAAkAAAAAAAAAAAABAAkAAAAAAAAAAAABAAoAAAAAAAAAAAACAAoAAAAAAAAAAAADAAoAAAAAAAAAAAAEAAoAAAAAAAAAAAAAAAoAAAAAAAAAAAAAAAkAAAAAAAAAAAABAAgAAAAAAAAAAAABAAcAAAAAAAAAAAABAAYAAAAAAAAAAAABAAUAAAAAAAAAAAABAAQAAAAAAAAAAAABAAMAAAAAAAAAAAABAAIAAAAAAAAAAAANAAkAAAAAAAAAAAAOAAkAAAAAAAAAAAA=")
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tile_set = ExtResource("2_dj7w1")
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[node name="Lashy" parent="." instance=ExtResource("4_gykx6")]
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position = Vector2(32, 144)
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position = Vector2(8, 96)
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launch_power = 300.0
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idle_radius = 6.0
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@ -36,7 +36,7 @@ idle_radius = 6.0
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position = Vector2(120, 144)
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[node name="Spring" parent="." instance=ExtResource("6_tlqas")]
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position = Vector2(72, 144)
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position = Vector2(32, 72)
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[node name="RotoBoy" parent="." instance=ExtResource("7_j1102")]
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position = Vector2(240, 40)
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@ -10,7 +10,9 @@ extends CharacterBody2D
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@export_group("Air Movement")
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@export var gravity: float
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@export var fast_gravity: float
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@export var jump_power: float
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@export var jump_horizontal_boost: float
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@export var splat_launch_power: float
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@export var splat_offset: float
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@export var chomp_vault_impulse: Vector2
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@ -90,6 +92,9 @@ func _apply_turn_acceleration(delta: float) -> void:
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#region Falling
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func _apply_gravity(delta: float) -> void:
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if input_dir.y > 0.0:
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velocity.y += fast_gravity * delta
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else:
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velocity.y += gravity * delta
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#endregion
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@ -97,6 +102,7 @@ func _apply_gravity(delta: float) -> void:
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#region Jumping
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func _start_jump() -> void:
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velocity.y = -jump_power
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velocity.x += input_dir.x * jump_horizontal_boost
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#endregion
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@ -135,9 +141,11 @@ func _face_towards_velocity(_delta: float) -> void:
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func _check_for_splat(delta: float) -> void:
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var col = move_and_collide(_last_velocity * delta, true)
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if col:
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_splat_normal = col.get_normal()
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if _splat_normal.dot(Vector2.UP) > 0.5:
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return
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velocity = Vector2.ZERO
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global_position += col.get_travel()
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_splat_normal = col.get_normal()
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var angle = col.get_normal().angle()
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if graphics.scale.x > 0.0:
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angle += PI
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@ -118,7 +118,9 @@ max_run_speed = 100.0
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turn_acceleration = 300.0
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stopping_force = 250.0
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gravity = 450.0
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fast_gravity = 675.0
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jump_power = 180.0
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jump_horizontal_boost = 25.0
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splat_launch_power = 240.0
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splat_offset = 6.0
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chomp_vault_impulse = Vector2(60, -60)
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