lashy's full forme

This commit is contained in:
Haze Weathers 2025-03-09 05:56:20 -04:00
parent aaf9278350
commit 19c8ee9566
5 changed files with 91 additions and 103 deletions

View file

@ -1,31 +1,35 @@
[gd_scene load_steps=8 format=3 uid="uid://c8r040r4glui4"]
[gd_scene load_steps=10 format=3 uid="uid://c8r040r4glui4"]
[ext_resource type="Script" uid="uid://lxppe1op1240" path="res://objects/enemies/lashy/lashy.gd" id="1_34o54"]
[ext_resource type="Texture2D" uid="uid://cm4cantqbhkwx" path="res://assets/textures/enemies/lashy/lashy_anchor.png" id="2_8ls3k"]
[ext_resource type="Script" uid="uid://bt4bdjyekgh53" path="res://scripts/ball_snake/ball_snake.gd" id="3_8edxw"]
[ext_resource type="Texture2D" uid="uid://gnkke4rr0wcr" path="res://assets/textures/enemies/lashy/lashy_body.png" id="4_xnkdk"]
[ext_resource type="Texture2D" uid="uid://bf0i64q2dw0au" path="res://assets/textures/enemies/lashy/lashy_head.png" id="5_b5g1y"]
[ext_resource type="Shader" uid="uid://bc8j5jyjynbca" path="res://assets/shaders/orbit.gdshader" id="5_dkkk6"]
[sub_resource type="CircleShape2D" id="CircleShape2D_woon5"]
resource_local_to_scene = true
radius = 64.0
radius = 32.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_42oum"]
resource_local_to_scene = true
shader = ExtResource("5_dkkk6")
shader_parameter/radius = 6.0
shader_parameter/speed = 3.142
[sub_resource type="CircleShape2D" id="CircleShape2D_g5iss"]
radius = 6.0
[node name="Lashy" type="Node2D" node_paths=PackedStringArray("head", "head_pivot", "detector_shape")]
[node name="Lashy" type="Node2D" node_paths=PackedStringArray("head")]
script = ExtResource("1_34o54")
idle_distance = 16.0
idle_rotate_speed = 1.5708
wind_up_time = 2.0
wind_up_distance = 32.0
attack_time = 0.5
attack_distance = 64.0
recover_time = 2.0
detection_radius = 64.0
head = NodePath("HeadPivot/Head")
head_pivot = NodePath("HeadPivot")
detector_shape = NodePath("PlayerDetector/DetectorShape")
launch_power = 240.0
idle_radius = 4.0
draw_back_distance = 24.0
smash_distance = 32.0
time_draw_back = 0.2
time_smash = 0.2
time_recover = 0.1
head = NodePath("Head")
[node name="PlayerDetector" type="Area2D" parent="."]
collision_layer = 0
@ -39,34 +43,29 @@ debug_color = Color(0.752941, 0.196078, 1, 0.25098)
[node name="Anchor" type="Sprite2D" parent="."]
texture = ExtResource("2_8ls3k")
[node name="BallSnake" type="Node2D" parent="." node_paths=PackedStringArray("target")]
[node name="BallSnake" type="Node2D" parent="Anchor" node_paths=PackedStringArray("target")]
script = ExtResource("3_8edxw")
texture = ExtResource("4_xnkdk")
target = NodePath("../HeadPivot/Head")
segments = 2
target = NodePath("../../Head")
segments = -1
head_segment = false
tail_segment = true
auto_density = true
pixels_per_segment = 5.0
[node name="HeadSprite" type="Sprite2D" parent="."]
position = Vector2(-5.79198e-05, -16)
texture = ExtResource("5_b5g1y")
[node name="HeadPivot" type="Node2D" parent="."]
rotation = -1.5708
[node name="Head" type="Area2D" parent="HeadPivot"]
position = Vector2(16, 0)
[node name="Head" type="Area2D" parent="."]
material = SubResource("ShaderMaterial_42oum")
collision_layer = 0
collision_mask = 16
monitorable = false
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="HeadPivot/Head"]
[node name="HeadSprite" type="Sprite2D" parent="Head"]
use_parent_material = true
texture = ExtResource("5_b5g1y")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Head"]
shape = SubResource("CircleShape2D_g5iss")
debug_color = Color(1, 0, 0, 0.419608)
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="HeadPivot/Head"]
remote_path = NodePath("../../../HeadSprite")
update_rotation = false
update_scale = false
[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]
[connection signal="body_entered" from="Head" to="." method="_on_head_body_entered"]