detach from splat early by pressing 'grab'/'B' button
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parent
330ed25153
commit
1895b3b10b
4 changed files with 19 additions and 2 deletions
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@ -58,6 +58,10 @@ func _physics_process(delta: float) -> void:
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed(&"jump"):
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state_chart.send_event(&"jump_pressed")
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if event.is_action_pressed(&"grab"):
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state_chart.send_event(&"grab_pressed")
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if event.is_action_released(&"grab"):
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state_chart.send_event(&"grab_released")
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func kill() -> void:
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@ -440,6 +440,13 @@ to = NodePath("..")
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event = &"jump_pressed"
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delay_in_seconds = "0.0"
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[node name="on GrabPressed" type="Node" parent="StateChart/Root/Floating/Splat"]
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editor_description = "Detach from wall early if \"grab\" is pressed."
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script = ExtResource("7_rgjdc")
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to = NodePath("../../../Airborne/Falling")
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event = &"grab_pressed"
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delay_in_seconds = "0.0"
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[node name="on TimeOut" type="Node" parent="StateChart/Root/Floating/Splat"]
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script = ExtResource("7_rgjdc")
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to = NodePath("../../UnSplat")
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@ -484,5 +491,6 @@ delay_in_seconds = "0.25"
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[connection signal="taken" from="StateChart/Root/Floating/ChompVault/on AnimationFinished" to="." method="_end_chomp_vault"]
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[connection signal="state_entered" from="StateChart/Root/Floating/Splat" to="Graphics/Sprite/Splat" method="play"]
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[connection signal="taken" from="StateChart/Root/Floating/Splat/on JumpPressed" to="." method="_do_splat_launch"]
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[connection signal="taken" from="StateChart/Root/Floating/Splat/on GrabPressed" to="." method="_restore_graphics_rotation"]
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[connection signal="state_entered" from="StateChart/Root/Floating/UnSplat" to="Graphics/Sprite/UnSplat" method="play"]
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[connection signal="state_exited" from="StateChart/Root/Floating/UnSplat" to="." method="_restore_graphics_rotation"]
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