Music to my ears.
This commit is contained in:
parent
884f49fed3
commit
1570f6986f
15 changed files with 168 additions and 25 deletions
|
@ -2,6 +2,7 @@ extends EditorInspectorPlugin
|
|||
|
||||
|
||||
const GlobalSoundSelector = preload("global_sound_selector.gd")
|
||||
const GlobalMusicSelector = preload("global_music_selector.gd")
|
||||
|
||||
|
||||
func _can_handle(object: Object) -> bool:
|
||||
|
@ -9,8 +10,11 @@ func _can_handle(object: Object) -> bool:
|
|||
|
||||
|
||||
func _parse_property(object: Object, type: Variant.Type, name: String, hint_type: PropertyHint, hint_string: String, usage_flags: int, wide: bool) -> bool:
|
||||
if type == TYPE_STRING_NAME and hint_string == "global_sound":
|
||||
add_property_editor(name, GlobalSoundSelector.new())
|
||||
return true
|
||||
else:
|
||||
return false
|
||||
if type == TYPE_STRING_NAME:
|
||||
if hint_string == "global_sound":
|
||||
add_property_editor(name, GlobalSoundSelector.new())
|
||||
return true
|
||||
if hint_string == "global_music":
|
||||
add_property_editor(name, GlobalMusicSelector.new())
|
||||
return true
|
||||
return false
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue