[gd_scene load_steps=13 format=3 uid="uid://cdk6hwb4hi2wc"] [ext_resource type="Script" uid="uid://b0c02p6ckmpdq" path="res://Player/player.gd" id="1_2f8j2"] [ext_resource type="PackedScene" uid="uid://cp7wldb12tpm8" path="res://assets/graphics/models/hand.obj" id="3_btcbx"] [ext_resource type="Texture2D" uid="uid://1osrvxkcjngu" path="res://assets/graphics/textures/handtexture.png" id="4_gwnis"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3rsb5"] radius = 0.3 height = 1.8 [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_gwnis"] [sub_resource type="Sky" id="Sky_k53q1"] sky_material = SubResource("ProceduralSkyMaterial_gwnis") [sub_resource type="Environment" id="Environment_fhl08"] background_mode = 2 sky = SubResource("Sky_k53q1") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k53q1"] albedo_texture = ExtResource("4_gwnis") [sub_resource type="Animation" id="Animation_k53q1"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Camera/hand:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(-0.439045, -2.29318, -0.10444)] } [sub_resource type="Animation" id="Animation_gwnis"] resource_name = "touch" loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Camera/hand:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.0333333, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(-0.439045, -2.29318, -0.10444), Vector3(-0.439045, -1.7, -1.91879)] } [sub_resource type="Animation" id="Animation_fhl08"] resource_name = "touch" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Camera/hand:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.366667, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(-0.439045, -2.29318, -0.10444), Vector3(-0.439, -1.7, -2.3), Vector3(-0.439045, -2.29318, -0.10444)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_fhl08"] _data = { &"RESET": SubResource("Animation_k53q1"), &"punch": SubResource("Animation_gwnis"), &"touch": SubResource("Animation_fhl08") } [node name="Player" type="CharacterBody3D"] script = ExtResource("1_2f8j2") [node name="CShape" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0) shape = SubResource("CapsuleShape3D_3rsb5") debug_color = Color(0.141176, 0.427451, 0.92549, 0.784314) [node name="Camera" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0) environment = SubResource("Environment_fhl08") fov = 80.0 [node name="hand" parent="Camera" instance=ExtResource("3_btcbx")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.439045, -2.29318, -0.10444) [node name="Cube" parent="Camera/hand" index="0"] transform = Transform3D(-0.103623, 0, 0.191626, 0, 0.289734, 0, -0.33763, 0, -0.0588126, 1.31232, 0.743218, 1.03127) surface_material_override/0 = SubResource("StandardMaterial3D_k53q1") [node name="RayCast3D" type="RayCast3D" parent="Camera"] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, -0.0119028, -0.999929, 0, 0.999929, -0.0119028, 0, -0.33609, 0) target_position = Vector3(0, -7, 0) collide_with_areas = true collide_with_bodies = false [node name="AnimationPlayer" type="AnimationPlayer" parent="."] unique_name_in_owner = true libraries = { &"": SubResource("AnimationLibrary_fhl08") } [editable path="Camera/hand"]