raycast and fun

This commit is contained in:
pennyrigate 2025-08-16 22:13:42 -04:00
parent d4d1fb6463
commit bb702a88f0
4 changed files with 92 additions and 30 deletions

View file

@ -31,6 +31,14 @@ func _unhandled_input(event: InputEvent) -> void:
func _physics_process(delta: float) -> void:
if Input.is_action_just_pressed(&"jump"): jumping = true
#Touch
if Input.is_action_just_pressed("touch"):
print("touch")
%AnimationPlayer.play("touch")
#Look
if %RayCast3D.is_colliding():
print(%RayCast3D.get_collider())
if mouse_captured: _handle_joypad_camera_rotation(delta)
velocity = _walk(delta) + _gravity(delta) + _jump(delta)
move_and_slide()

View file

@ -1,7 +1,6 @@
[gd_scene load_steps=9 format=3 uid="uid://cdk6hwb4hi2wc"]
[gd_scene load_steps=13 format=3 uid="uid://cdk6hwb4hi2wc"]
[ext_resource type="Script" uid="uid://b0c02p6ckmpdq" path="res://Player/player.gd" id="1_2f8j2"]
[ext_resource type="Shader" uid="uid://c1ws5xtabtopc" path="res://psx_camera/psx_camera_shader.gdshader" id="2_4ntmi"]
[ext_resource type="PackedScene" uid="uid://cp7wldb12tpm8" path="res://assets/graphics/models/hand.obj" id="3_btcbx"]
[ext_resource type="Texture2D" uid="uid://1osrvxkcjngu" path="res://assets/graphics/textures/handtexture.png" id="4_gwnis"]
@ -9,29 +8,71 @@
radius = 0.3
height = 1.8
[sub_resource type="ShaderMaterial" id="ShaderMaterial_btcbx"]
render_priority = 0
shader = ExtResource("2_4ntmi")
shader_parameter/enable_fog = true
shader_parameter/fog_color = Color(0.494245, 1.40181e-06, 2.40654e-07, 1)
shader_parameter/noise_color = Color(0, 0, 0, 1)
shader_parameter/fog_distance = 100.0
shader_parameter/fog_fade_range = 50.0
shader_parameter/enable_noise = true
shader_parameter/noise_time_fac = 4.0
shader_parameter/enable_color_limitation = true
shader_parameter/color_levels = 32
shader_parameter/enable_dithering = true
shader_parameter/dither_strength = 0.3
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_gwnis"]
[sub_resource type="QuadMesh" id="QuadMesh_gwnis"]
material = SubResource("ShaderMaterial_btcbx")
flip_faces = true
size = Vector2(2, 2)
[sub_resource type="Sky" id="Sky_k53q1"]
sky_material = SubResource("ProceduralSkyMaterial_gwnis")
[sub_resource type="Environment" id="Environment_fhl08"]
background_mode = 2
sky = SubResource("Sky_k53q1")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_k53q1"]
albedo_texture = ExtResource("4_gwnis")
[sub_resource type="Animation" id="Animation_k53q1"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Camera/hand:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(-0.439045, -2.29318, -0.10444)]
}
[sub_resource type="Animation" id="Animation_gwnis"]
resource_name = "touch"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Camera/hand:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.0333333, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(-0.439045, -2.29318, -0.10444), Vector3(-0.439045, -1.7, -1.91879)]
}
[sub_resource type="Animation" id="Animation_fhl08"]
resource_name = "touch"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Camera/hand:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.366667, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(-0.439045, -2.29318, -0.10444), Vector3(-0.439, -1.7, -2.3), Vector3(-0.439045, -2.29318, -0.10444)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_fhl08"]
_data = {
&"RESET": SubResource("Animation_k53q1"),
&"punch": SubResource("Animation_gwnis"),
&"touch": SubResource("Animation_fhl08")
}
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_2f8j2")
@ -42,22 +83,25 @@ debug_color = Color(0.141176, 0.427451, 0.92549, 0.784314)
[node name="Camera" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0)
environment = SubResource("Environment_fhl08")
fov = 80.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="Camera"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.800495)
mesh = SubResource("QuadMesh_gwnis")
[node name="Hand" type="MeshInstance3D" parent="Camera"]
transform = Transform3D(0.00214306, 0.0134455, 0.262051, 0.0219563, 0.286891, -0.0123296, -0.364886, 0.0173421, 0.000797189, 0.87108, -0.736241, -0.589995)
skeleton = NodePath("../..")
[node name="hand" parent="Camera" instance=ExtResource("3_btcbx")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.599934, -1.7, -1.91879)
visible = false
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.439045, -2.29318, -0.10444)
[node name="Cube" parent="Camera/hand" index="0"]
transform = Transform3D(-0.103623, 0, 0.191626, 0, 0.289734, 0, -0.33763, 0, -0.0588126, 1.31232, 0.743218, 1.03127)
surface_material_override/0 = SubResource("StandardMaterial3D_k53q1")
[node name="RayCast3D" type="RayCast3D" parent="Camera"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, -0.0119028, -0.999929, 0, 0.999929, -0.0119028, 0, -0.33609, 0)
target_position = Vector3(0, -5, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_fhl08")
}
[editable path="Camera/hand"]