I-HATE-THE-FUCKING-HORSE-GAME/addons/godot-rapier2d/godot-rapier2d.gdextension
2025-07-23 17:01:02 -06:00

38 lines
1.9 KiB
Text

[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = 4.3
[libraries]
macos.debug = "bin/libgodot_rapier.macos.framework"
macos.release = "bin/libgodot_rapier.macos.framework"
windows.debug.x86_64 = "bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll"
windows.release.x86_64 = "bin/libgodot_rapier.windows.x86_64-pc-windows-msvc.dll"
windows.debug.x86_32 = "bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll"
windows.release.x86_32 = "bin/libgodot_rapier.windows.i686-pc-windows-msvc.dll"
windows.debug.arm64 = "bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll"
windows.release.arm64 = "bin/libgodot_rapier.windows.aarch64-pc-windows-msvc.dll"
linux.debug.x86_64 = "bin/libgodot_rapier.linux.x86_64-unknown-linux-gnu.so"
linux.release.x86_64 = "bin/libgodot_rapier.linux.x86_64-unknown-linux-gnu.so"
android.debug.x86_64 = "bin/libgodot_rapier.android.x86_64-linux-android.so"
android.release.x86_64 = "bin/libgodot_rapier.android.x86_64-linux-android.so"
android.debug.x86_32 = "bin/libgodot_rapier.android.i686-linux-android.so"
android.release.x86_32 = "bin/libgodot_rapier.android.i686-linux-android.so"
android.debug.arm64 = "bin/libgodot_rapier.android.aarch64-linux-android.so"
android.release.arm64 = "bin/libgodot_rapier.android.aarch64-linux-android.so"
android.debug.arm32 = "bin/libgodot_rapier.android.armv7-linux-androideabi.so"
android.release.arm32 = "bin/libgodot_rapier.android.armv7-linux-androideabi.so"
ios.debug.arm64 = "bin/libgodot_rapier.ios.arm64.framework"
ios.release.arm64 = "bin/libgodot_rapier.ios.arm64.framework"
ios.debug.x86_64 = "bin/libgodot_rapier.ios.x86_64.framework"
ios.release.x86_64 = "bin/libgodot_rapier.ios.x86_64.framework"
web.debug.threads.wasm32 = "bin/godot_rapier.wasm"
web.release.threads.wasm32 = "bin/godot_rapier.wasm"
web.debug.wasm32 = "bin/wasm-nothreads/godot_rapier.wasm"
web.release.wasm32 = "bin/wasm-nothreads/godot_rapier.wasm"
[icons]
Fluid2D = "Fluid2D.svg"