I-HATE-THE-FUCKING-HORSE-GAME/main.gd
pennyrigate ae7b962896 boogit
2025-07-23 17:19:33 -04:00

19 lines
543 B
GDScript

extends Node2D
var held_object = false
func _ready():
# print($TileMap.get_cell_source_id(0, Vector2i(-5, -5)))
for node in get_tree().get_nodes_in_group("pickable"):
node.clicked.connect(_on_pickable_clicked)
func _on_pickable_clicked(object):
if !held_object:
object.pickup()
held_object = object
func _unhandled_input(event):
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
if held_object and !event.pressed:
held_object.drop(Input.get_last_mouse_velocity() / 5.0)
held_object = null