[gd_scene load_steps=5 format=3 uid="uid://dr2lx5x2lrj17"] [ext_resource type="Texture2D" uid="uid://c1cx0ptinqijd" path="res://assets/ballGrey_07.png" id="1_qv5e4"] [ext_resource type="Script" uid="uid://cv7fl5k08ovof" path="res://ball.gd" id="1_tinl0"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rts4s"] bounce = 0.42 [sub_resource type="CircleShape2D" id="CircleShape2D_gyts8"] radius = 8.06226 [node name="Ball" type="RigidBody2D" groups=["pickable"]] input_pickable = true physics_material_override = SubResource("PhysicsMaterial_rts4s") freeze_mode = 1 continuous_cd = 1 script = ExtResource("1_tinl0") [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2(0.4, 0.4) texture = ExtResource("1_qv5e4") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_gyts8") [connection signal="input_event" from="." to="." method="_on_input_event"]