[gd_scene load_steps=6 format=3 uid="uid://c5is82tirrhqf"] [ext_resource type="Texture2D" uid="uid://bnvm2tlvp0h7j" path="res://assets/takyoin.png" id="1_ii5g4"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ii5g4"] size = Vector2(151, 657) [sub_resource type="RectangleShape2D" id="RectangleShape2D_l5btf"] size = Vector2(1288.5, 155.5) [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_l5btf"] radius = 25.0 height = 208.0 [sub_resource type="CircleShape2D" id="CircleShape2D_701xa"] radius = 22.0907 [node name="TestSceneScholar" type="Node2D"] [node name="Outerwalls" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="Outerwalls"] position = Vector2(-76, 321) shape = SubResource("RectangleShape2D_ii5g4") [node name="CollisionShape2D2" type="CollisionShape2D" parent="Outerwalls"] position = Vector2(716, 283) shape = SubResource("RectangleShape2D_ii5g4") [node name="CollisionShape2D3" type="CollisionShape2D" parent="Outerwalls"] position = Vector2(578.75, -77.25) shape = SubResource("RectangleShape2D_l5btf") [node name="CollisionShape2D4" type="CollisionShape2D" parent="Outerwalls"] position = Vector2(360, 525) shape = SubResource("RectangleShape2D_l5btf") [node name="RigidBody2D" type="RigidBody2D" parent="."] position = Vector2(306, 176) [node name="Sprite2D" type="Sprite2D" parent="RigidBody2D"] texture = ExtResource("1_ii5g4") region_enabled = true region_rect = Rect2(0, 56, 82, 206) [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] shape = SubResource("CapsuleShape2D_l5btf") [node name="RigidBody2D2" type="RigidBody2D" parent="."] position = Vector2(306, 45) linear_velocity = Vector2(10, 0) [node name="Sprite2D" type="Sprite2D" parent="RigidBody2D2"] texture = ExtResource("1_ii5g4") region_enabled = true region_rect = Rect2(0, 0, 82, 56) [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2"] position = Vector2(-3, 9) shape = SubResource("CircleShape2D_701xa") [node name="PinJoint2D" type="PinJoint2D" parent="."] position = Vector2(304, 74) node_a = NodePath("../RigidBody2D") node_b = NodePath("../RigidBody2D2") angular_limit_enabled = true angular_limit_lower = -0.349066 angular_limit_upper = 0.349066