[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cysnk7s2ll173"] [ext_resource type="Shader" path="res://addons/godot-rapier2d/water_shader.gdshader" id="1_wgm3x"] [resource] shader = ExtResource("1_wgm3x") shader_parameter/threshold = 0.8 shader_parameter/water_color = Color(0.12, 0.24, 0.45, 0.65) shader_parameter/test_color = Color(1, 0, 1, 1) shader_parameter/speed = 0.1 shader_parameter/amplitude = 0.1