[gd_scene load_steps=5 format=3 uid="uid://b2n3dpnervicg"] [ext_resource type="PackedScene" uid="uid://dr2lx5x2lrj17" path="res://ball.tscn" id="1_twujf"] [ext_resource type="Texture2D" uid="uid://d827gguxg37n" path="res://assets/balls/bowlingball.png" id="2_p10mx"] [sub_resource type="PhysicsMaterial" id="PhysicsMaterial_twujf"] bounce = 0.03 absorbent = true [sub_resource type="CircleShape2D" id="CircleShape2D_2fprv"] radius = 40.0 [node name="Ball" instance=ExtResource("1_twujf")] physics_material_override = SubResource("PhysicsMaterial_twujf") [node name="Sprite2D" parent="." index="0"] scale = Vector2(1, 1) texture = ExtResource("2_p10mx") [node name="CollisionShape2D" parent="." index="1"] shape = SubResource("CircleShape2D_2fprv")