This commit is contained in:
pennyrigate 2025-07-23 17:19:33 -04:00
parent f5ad603864
commit ae7b962896
101 changed files with 1520 additions and 0 deletions

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MIT License
Copyright (c) 2022
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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extends RigidBody2D
signal clicked
var held = false
@onready var Blood = preload("res://blood.tscn")
var contact_point = Vector2.ZERO
func _on_input_event(viewport, event, shape_idx):
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed:
print("clicked")
clicked.emit(self)
func _physics_process(delta):
if held:
var mouse_position = clamp(get_global_mouse_position(),Vector2.ZERO,Vector2(640,480))
global_transform.origin = mouse_position
func pickup():
if held:
return
freeze = true
held = true
func drop(impulse=Vector2.ZERO):
if held:
freeze = false
apply_central_impulse(impulse)
held = false
func _integrate_forces(state):
contact_point = state.get_contact_collider_position(0)
func _on_body_entered(body: Node) -> void:
if abs(linear_velocity.x) > 200 or abs(linear_velocity.y) > 200:
%AudioStreamPlayer.play()
%Impact_noise.play()
%Timer.start()
var blood = Blood.instantiate()
var random_position = Vector2(randf_range(-70,70),randf_range(-50,50))
blood.global_position = contact_point + random_position
get_parent().add_child(blood)
battle_damage()
func battle_damage():
print(%Bruising.modulate.a)
if %Bruising.modulate.a < 1:
%Bruising.modulate.a += randf_range(0,0.1)
if %Bruising.modulate.a > 0.5:
%Bleeding.modulate.a += randf_range(0,0.05)
if %Bleeding.modulate.a > 0.9:
%HeavyBleeding.modulate.a += randf_range(0,0.025)

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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rts4s"]
bounce = 0.42
[sub_resource type="CircleShape2D" id="CircleShape2D_gyts8"]
radius = 30.0167
[node name="Ball" type="RigidBody2D" groups=["pickable"]]
input_pickable = true
physics_material_override = SubResource("PhysicsMaterial_rts4s")
freeze_mode = 1
continuous_cd = 1
script = ExtResource("1_tinl0")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.4, 0.4)
texture = ExtResource("1_qv5e4")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_gyts8")
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blood.gd Normal file
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extends Node2D
func _ready() -> void:
%CPUParticles2D.emitting = true
func _on_cpu_particles_2d_finished() -> void:
queue_free()

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blood.tscn Normal file
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[sub_resource type="Curve" id="Curve_6b75d"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.244318, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0337079), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="Gradient" id="Gradient_7d1fo"]
colors = PackedColorArray(0.678431, 0, 0, 1, 1, 1, 1, 1)
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_rkvhr"]
random_pitch = 2.0
streams_count = 4
stream_0/stream = ExtResource("3_mj5mf")
stream_1/stream = ExtResource("4_j7y4i")
stream_2/stream = ExtResource("5_ywc62")
stream_3/stream = ExtResource("6_ubb4u")
[node name="Blood" type="Node2D"]
script = ExtResource("1_6b75d")
[node name="CPUParticles2D" type="CPUParticles2D" parent="."]
unique_name_in_owner = true
emitting = false
amount = 100
texture = ExtResource("1_44s4y")
lifetime = 0.79
one_shot = true
explosiveness = 1.0
randomness = 1.0
lifetime_randomness = 1.0
direction = Vector2(0, 0)
spread = 180.0
initial_velocity_min = 40.4
initial_velocity_max = 545.45
scale_amount_min = 0.04
scale_amount_max = 0.08
scale_amount_curve = SubResource("Curve_6b75d")
color = Color(0.576471, 0, 0, 1)
color_ramp = SubResource("Gradient_7d1fo")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamRandomizer_rkvhr")
volume_db = -80.0
autoplay = true
[connection signal="finished" from="CPUParticles2D" to="." method="_on_cpu_particles_2d_finished"]

34
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[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"]
resource_name = "Reverb"
room_size = 0.13
damping = 0.35
spread = 0.7
dry = 0.7
[sub_resource type="AudioEffectDelay" id="AudioEffectDelay_j3pel"]
resource_name = "Delay"
dry = 0.45
tap1_delay_ms = 105.0
tap2_delay_ms = 171.0
[sub_resource type="AudioEffectDistortion" id="AudioEffectDistortion_j3pel"]
resource_name = "Distortion"
mode = 3
pre_gain = 30.27
post_gain = -25.3
[resource]
bus/1/name = &"New Bus"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource("AudioEffectReverb_j3pel")
bus/1/effect/0/enabled = true
bus/1/effect/1/effect = SubResource("AudioEffectDelay_j3pel")
bus/1/effect/1/enabled = false
bus/1/effect/2/effect = SubResource("AudioEffectDistortion_j3pel")
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[ext_resource type="Texture2D" uid="uid://dm2qym8bt6j2p" path="res://assets/battledamage/agnes/bleeding.png" id="26_prauw"]
[ext_resource type="Texture2D" uid="uid://dedy73yn3ll3a" path="res://assets/battledamage/agnes/heavy_bleeding.png" id="27_rkeju"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_rts4s"]
friction = 0.22
bounce = 0.67
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_w18gr"]
radius = 29.0
height = 188.0
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_45rb3"]
random_pitch = 1.25
streams_count = 13
stream_5/stream = ExtResource("7_hnyun")
stream_6/stream = ExtResource("8_kv3r5")
stream_7/stream = ExtResource("9_rjhac")
stream_8/stream = ExtResource("10_ete22")
stream_9/stream = ExtResource("11_4cgh2")
stream_10/stream = ExtResource("4_t5mog")
stream_11/stream = ExtResource("5_hpr0g")
stream_12/stream = ExtResource("6_sgqbr")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_rkeju"]
random_pitch = 1.1
streams_count = 9
stream_0/stream = ExtResource("12_k0hv6")
stream_1/stream = ExtResource("13_qpirf")
stream_2/stream = ExtResource("14_2tnly")
stream_3/stream = ExtResource("15_b683x")
stream_4/stream = ExtResource("16_1rapy")
stream_5/stream = ExtResource("17_sponf")
stream_6/stream = ExtResource("18_phnv6")
stream_7/stream = ExtResource("19_j6ufe")
stream_8/stream = ExtResource("20_prauw")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_u4wie"]
random_pitch = 1.5
streams_count = 5
stream_0/stream = ExtResource("21_sponf")
stream_0/weight = 0.2
stream_1/stream = ExtResource("22_phnv6")
stream_2/stream = ExtResource("23_j6ufe")
stream_3/stream = ExtResource("24_prauw")
stream_4/stream = ExtResource("25_rkeju")
[node name="Ball" type="RigidBody2D" groups=["pickable"]]
input_pickable = true
physics_material_override = SubResource("PhysicsMaterial_rts4s")
freeze_mode = 1
continuous_cd = 1
contact_monitor = true
max_contacts_reported = 1
script = ExtResource("1_ayhrb")
[node name="Takyoin" type="Sprite2D" parent="."]
position = Vector2(1, 15)
scale = Vector2(0.939024, 0.939025)
texture = ExtResource("2_phnv6")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 8)
shape = SubResource("CapsuleShape2D_w18gr")
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = SubResource("AudioStreamRandomizer_45rb3")
volume_db = -8.974
[node name="AudioStreamPlayer2" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = SubResource("AudioStreamRandomizer_rkeju")
volume_db = -8.974
pitch_scale = 0.9
bus = &"New Bus"
[node name="Timer" type="Timer" parent="."]
unique_name_in_owner = true
wait_time = 0.5
one_shot = true
[node name="Impact_noise" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
stream = SubResource("AudioStreamRandomizer_u4wie")
volume_db = -15.847
[node name="Bruising" type="Sprite2D" parent="."]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0)
position = Vector2(1, 15)
texture = ExtResource("25_j6ufe")
[node name="Bleeding" type="Sprite2D" parent="."]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0)
position = Vector2(1, 15)
texture = ExtResource("26_prauw")
[node name="HeavyBleeding" type="Sprite2D" parent="."]
unique_name_in_owner = true
modulate = Color(1, 1, 1, 0)
position = Vector2(1, 15)
texture = ExtResource("27_rkeju")
[node name="Marker2D" type="Marker2D" parent="."]
position = Vector2(1, 15)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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40
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[gd_scene load_steps=6 format=3 uid="uid://ceq326jn65rx7"]
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[ext_resource type="PackedScene" uid="uid://dmv0rixttc6xn" path="res://horse.tscn" id="2_bol0a"]
[ext_resource type="Texture2D" uid="uid://b6grhn3yce5pk" path="res://assets/gradient.png" id="2_sqooe"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ayhrb"]
size = Vector2(151, 657)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2bhuw"]
size = Vector2(1288.5, 155.5)
[node name="Horse" type="Node2D"]
script = ExtResource("1_tqlru")
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 640.0
offset_bottom = 480.0
texture = ExtResource("2_sqooe")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-76, 321)
shape = SubResource("RectangleShape2D_ayhrb")
[node name="CollisionShape2D2" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(716, 283)
shape = SubResource("RectangleShape2D_ayhrb")
[node name="CollisionShape2D3" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(578.75, -77.25)
shape = SubResource("RectangleShape2D_2bhuw")
[node name="CollisionShape2D4" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(360, 525)
shape = SubResource("RectangleShape2D_2bhuw")
[node name="Ball" parent="." instance=ExtResource("2_bol0a")]
position = Vector2(559, 315)

1
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After

Width:  |  Height:  |  Size: 4.1 KiB

37
icon.svg.import Normal file
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@ -0,0 +1,37 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bacdtudlibbcg"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

19
main.gd Normal file
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@ -0,0 +1,19 @@
extends Node2D
var held_object = false
func _ready():
# print($TileMap.get_cell_source_id(0, Vector2i(-5, -5)))
for node in get_tree().get_nodes_in_group("pickable"):
node.clicked.connect(_on_pickable_clicked)
func _on_pickable_clicked(object):
if !held_object:
object.pickup()
held_object = object
func _unhandled_input(event):
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
if held_object and !event.pressed:
held_object.drop(Input.get_last_mouse_velocity() / 5.0)
held_object = null

1
main.gd.uid Normal file
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@ -0,0 +1 @@
uid://ygnv4f8xbpbp

39
main.tscn Normal file
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@ -0,0 +1,39 @@
[gd_scene load_steps=6 format=3 uid="uid://bq60vyddj2ua6"]
[ext_resource type="Texture2D" uid="uid://dwacxe8xrkkf0" path="res://assets/tileGreen_03.png" id="1_6fbgu"]
[ext_resource type="Script" uid="uid://ygnv4f8xbpbp" path="res://main.gd" id="1_it8ah"]
[ext_resource type="PackedScene" uid="uid://dr2lx5x2lrj17" path="res://ball.tscn" id="2_yyqpa"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aum1b"]
texture = ExtResource("1_6fbgu")
texture_region_size = Vector2i(44, 44)
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-22, -22, 22, -22, 22, 22, -22, 22)
[sub_resource type="TileSet" id="TileSet_h6g5f"]
tile_size = Vector2i(44, 44)
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_aum1b")
[node name="Main" type="Node2D"]
script = ExtResource("1_it8ah")
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_h6g5f")
format = 2
layer_0/tile_data = PackedInt32Array(851968, 0, 0, 851969, 0, 0, 851970, 0, 0, 851971, 0, 0, 851972, 0, 0, 851973, 0, 0, 851974, 0, 0, 851975, 0, 0, 851976, 0, 0, 851977, 0, 0, 851978, 0, 0, 851979, 0, 0, 851980, 0, 0, 851981, 0, 0, 851982, 0, 0, 851983, 0, 0, 851984, 0, 0, 851985, 0, 0, 851986, 0, 0, 851987, 0, 0, 851988, 0, 0, 851989, 0, 0, 851990, 0, 0, 851991, 0, 0, 851992, 0, 0, 851993, 0, 0, 25, 0, 0, 65561, 0, 0, 131097, 0, 0, 196633, 0, 0, 262169, 0, 0, 327705, 0, 0, 393241, 0, 0, 458777, 0, 0, 524313, 0, 0, 589849, 0, 0, 655385, 0, 0, 720921, 0, 0, 786457, 0, 0, 0, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 327680, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 589824, 0, 0, 655360, 0, 0, 720896, 0, 0, 786432, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 17, 0, 0, 18, 0, 0, 19, 0, 0, 20, 0, 0, 21, 0, 0, 22, 0, 0, 23, 0, 0, 24, 0, 0, 589835, 0, 0, 655371, 0, 0, 720907, 0, 0, 786443, 0, 0, 589836, 0, 0, 655372, 0, 0, 720908, 0, 0, 786444, 0, 0, 393236, 0, 0, 393237, 0, 0, 458773, 0, 0, 524309, 0, 0, 524308, 0, 0, 589844, 0, 0, 655380, 0, 0, 720916, 0, 0, 720917, 0, 0, 786453, 0, 0, 786452, 0, 0, 655381, 0, 0, 589845, 0, 0, 458772, 0, 0, 589825, 0, 0, 589826, 0, 0, 589827, 0, 0, 589828, 0, 0, 524292, 0, 0, 524291, 0, 0, 524290, 0, 0, 524289, 0, 0)
[node name="Ball" parent="." instance=ExtResource("2_yyqpa")]
position = Vector2(388, 279)
[node name="Ball2" parent="." instance=ExtResource("2_yyqpa")]
position = Vector2(517, 160)
[node name="Ball3" parent="." instance=ExtResource("2_yyqpa")]
position = Vector2(632, 338)
[node name="Ball4" parent="." instance=ExtResource("2_yyqpa")]
position = Vector2(223, 182)
[node name="Ball5" parent="." instance=ExtResource("2_yyqpa")]
position = Vector2(846, 257)

23
project.godot Normal file
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@ -0,0 +1,23 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="rigidbody_drag_drop"
run/main_scene="uid://ceq326jn65rx7"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=640
window/size/viewport_height=480
window/stretch/mode="canvas_items"
window/dpi/allow_hidpi=false

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