extends Node2D @export var score = 0 const PARTICLES = preload("res://objects/scoreitem/scoreitem_particles.tscn") func _on_area_2d_area_entered(area: Area2D) -> void: if area.is_in_group("player_hitbox"): GlobalFunctions.queue_score(score) var particles = PARTICLES.instantiate() particles.global_position = global_position get_owner().add_child(particles) queue_free()