extends Node func queue_score(amount): GlobalStats.score_to_add += amount GlobalStats.score_multiplier *= 1.1 var hud = get_tree().get_nodes_in_group("hud")[0] hud.multiplier_anims.stop() hud.multiplier_anims.play("multiplier_grow") func append_score(): GlobalStats.score += GlobalStats.score_to_add GlobalStats.score_to_add = 0 GlobalStats.score_multiplier = 1.0 var hud = get_tree().get_nodes_in_group("hud")[0] func _process(delta: float) -> void: if Input.is_action_just_pressed("fullscreen"): if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_WINDOWED: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)