extends Control @onready var fuel_meter = $FuelMeter @onready var score_counter = $ScoreCounter @onready var multiplier_anims = $MultiplierAnims @onready var append_score_anims = $AppendScoreAnims func _physics_process(delta: float) -> void: var player = get_owner().get_node("Player") fuel_meter.value = player.fuel score_counter.text = "SCORE " + str(GlobalStats.score) %ScoreMultiplier.text = str(snapped(GlobalStats.score_multiplier, 0.1)) + "x" %ScoreToAdd.text = str(GlobalStats.score_to_add)