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pennyrigate 2025-07-19 16:54:36 -04:00
commit 6a269eb236
97 changed files with 2137 additions and 0 deletions

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bat/bat.gd Normal file
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extends Node2D
@onready var startpos = position
@export var speed = 1.0
@export var sine_distance = 64.0
@export var shoot_cooldown = 1.0
const BULLET = preload("res://bat/bat_bullet/bat_bullet.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
%ShootTimer.start(shoot_cooldown)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
var sine = sin(Time.get_ticks_msec() / 300.0) * sine_distance
position.y = startpos.y + sine
func _on_shoot_timer_timeout() -> void:
var player = get_owner().get_node("Player")
var bullet = BULLET.instantiate()
bullet.global_position = global_position
get_parent().add_child(bullet)
if player.position.x < position.x:
bullet.direction = -1
else:
bullet.direction = 1