ucg-3d/objects/waterman_pole.tscn

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[gd_scene load_steps=7 format=3 uid="uid://13qlrib2dk36"]
[ext_resource type="Script" path="res://objects/waterman_pole.gd" id="1_8whes"]
[ext_resource type="Shader" path="res://assets/shaders/barber_shop.gdshader" id="2_dukp0"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2dh7w"]
render_priority = 0
shader = ExtResource("2_dukp0")
shader_parameter/color_a = Color(0.792663, 0.606026, 0.896219, 1)
shader_parameter/color_b = Color(0.106954, 0.441954, 1, 1)
shader_parameter/stripe_count = 2.0
shader_parameter/twist_factor = 0.75
shader_parameter/speed = 0.5
[sub_resource type="CylinderMesh" id="CylinderMesh_nbwjg"]
top_radius = 0.25
bottom_radius = 0.25
height = 1.0
radial_segments = 6
rings = 8
[sub_resource type="CylinderShape3D" id="CylinderShape3D_28fhu"]
height = 1.0
radius = 0.125
[sub_resource type="CylinderShape3D" id="CylinderShape3D_o6xmv"]
height = 1.0
radius = 0.4
[node name="WatermanPole" type="Node3D" node_paths=PackedStringArray("top")]
script = ExtResource("1_8whes")
rise_speed = 6.0
spin_speed = 9.42478
offset = 0.75
top = NodePath("Top")
[node name="PoleMesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
material_override = SubResource("ShaderMaterial_2dh7w")
mesh = SubResource("CylinderMesh_nbwjg")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("CylinderShape3D_28fhu")
[node name="PlayerDetector" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 16
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerDetector"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("CylinderShape3D_o6xmv")
[node name="Top" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]