ucg-3d/objects/goal_post.tscn
2025-02-27 03:38:07 -05:00

120 lines
4.1 KiB
Text

[gd_scene load_steps=17 format=3 uid="uid://cdpgby3r6xe4n"]
[ext_resource type="Script" path="res://objects/goal_post.gd" id="1_08x2x"]
[ext_resource type="Shader" path="res://assets/shaders/flag.gdshader" id="2_xbid5"]
[ext_resource type="Texture2D" uid="uid://cyxkbck2gs2wt" path="res://assets/textures/objects/goal_hole.png" id="3_yg6kd"]
[ext_resource type="Shader" path="res://assets/shaders/confetti_spin.gdshader" id="4_2tajh"]
[sub_resource type="Gradient" id="Gradient_lo531"]
interpolation_mode = 1
offsets = PackedFloat32Array(0, 0.167, 0.333, 0.5, 0.667, 0.833)
colors = PackedColorArray(0.146381, 0.624043, 1, 1, 0.15, 1, 0.390833, 1, 1, 0.15, 0.15, 1, 1, 0.15, 0.915, 1, 0.971667, 1, 0.15, 1, 1, 0.64, 0.2, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_gj1wn"]
gradient = SubResource("Gradient_lo531")
width = 32
[sub_resource type="Curve" id="Curve_7j88s"]
_data = [Vector2(0, 0), 0.0, 11.4029, 0, 0, Vector2(0.218593, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -4.44921, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_pewo3"]
width = 32
curve = SubResource("Curve_7j88s")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_afbs2"]
particle_flag_rotate_y = true
angle_min = -720.0
angle_max = 720.0
direction = Vector3(0, 1, 0)
spread = 15.0
initial_velocity_min = 2.0
initial_velocity_max = 5.0
gravity = Vector3(0, -2, 0)
scale_curve = SubResource("CurveTexture_pewo3")
color_initial_ramp = SubResource("GradientTexture1D_gj1wn")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ctg8p"]
render_priority = 0
shader = ExtResource("4_2tajh")
shader_parameter/spin_speed = 5.0
[sub_resource type="PlaneMesh" id="PlaneMesh_phfae"]
material = SubResource("ShaderMaterial_ctg8p")
size = Vector2(0.2, 0.2)
orientation = 2
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e2vbu"]
shading_mode = 2
albedo_color = Color(0.196078, 0.235294, 0.223529, 1)
metallic_specular = 0.0
[sub_resource type="CylinderMesh" id="CylinderMesh_i27ie"]
material = SubResource("StandardMaterial3D_e2vbu")
top_radius = 0.1
bottom_radius = 0.1
height = 4.0
radial_segments = 6
rings = 8
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3urv4"]
render_priority = 0
shader = ExtResource("2_xbid5")
shader_parameter/color_bright = Color(1, 0.290196, 0.356863, 1)
shader_parameter/color_dark = Color(0.870588, 0.156863, 0.223529, 1)
shader_parameter/pivot = 2.0
shader_parameter/pivot_speed = 1.0
shader_parameter/waves = 6.0
shader_parameter/wave_speed = 5.0
shader_parameter/wave_scale = 0.25
[sub_resource type="QuadMesh" id="QuadMesh_mfpmh"]
material = SubResource("ShaderMaterial_3urv4")
size = Vector2(2, 1)
subdivide_width = 6
center_offset = Vector3(1, 0, 0)
[sub_resource type="CylinderShape3D" id="CylinderShape3D_eshe3"]
height = 0.5
[node name="GoalPost" type="Node3D" node_paths=PackedStringArray("win_confetti")]
script = ExtResource("1_08x2x")
win_confetti = NodePath("Graphics/WinConfetti")
[node name="Graphics" type="Node3D" parent="."]
[node name="WinConfetti" type="GPUParticles3D" parent="Graphics"]
emitting = false
amount = 32
lifetime = 2.0
one_shot = true
explosiveness = 0.8
process_material = SubResource("ParticleProcessMaterial_afbs2")
draw_pass_1 = SubResource("PlaneMesh_phfae")
[node name="Pole" type="MeshInstance3D" parent="Graphics"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
mesh = SubResource("CylinderMesh_i27ie")
[node name="Flag" type="MeshInstance3D" parent="Graphics"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 0)
mesh = SubResource("QuadMesh_mfpmh")
[node name="Sprite3D" type="Sprite3D" parent="Graphics"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0)
pixel_size = 0.0313
axis = 1
alpha_cut = 2
texture_filter = 0
texture = ExtResource("3_yg6kd")
[node name="PlayerDetector" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 16
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerDetector"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
shape = SubResource("CylinderShape3D_eshe3")
[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]