15 lines
No EOL
330 B
Text
15 lines
No EOL
330 B
Text
shader_type spatial;
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render_mode unshaded, cull_disabled;
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uniform float spin_speed = 2.0;
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void vertex() {
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float angle = TIME * spin_speed;
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vec4 q = vec4(sin(angle), 0.0, 0.0, cos(angle));
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vec3 temp = cross(q.xyz, VERTEX) + q.w * VERTEX;
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VERTEX = VERTEX + 2.0 * cross(q.xyz, temp);
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}
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void fragment() {
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ALBEDO = COLOR.rgb;
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} |