35 lines
942 B
GDScript
35 lines
942 B
GDScript
extends CharacterBody3D
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signal player_caught
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@export var acceleration: float
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@export var speed: float
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@export var vertical_speed: float
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@export var jumpscare: CanvasLayer
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func _physics_process(delta: float) -> void:
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var target: Node3D = null
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for node in get_tree().get_nodes_in_group(&"chaser_target"):
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if node is Node3D:
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if not target or (
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global_position.distance_squared_to(node.global_position) <
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global_position.distance_squared_to(target.global_position)
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):
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target = node
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if target:
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velocity += global_position.direction_to(target.global_position) * acceleration * delta
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velocity = velocity.limit_length(speed)
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velocity.y = (target.global_position.y - global_position.y) * vertical_speed
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var col = move_and_collide(velocity * delta)
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if col:
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velocity = velocity.bounce(col.get_normal())
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func _on_player_detector_body_entered(body: Node3D) -> void:
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if body is Player:
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player_caught.emit()
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