12 lines
284 B
GDScript
12 lines
284 B
GDScript
class_name Level
|
|
extends Node3D
|
|
|
|
|
|
@export var info: LevelInfo
|
|
|
|
|
|
func _unhandled_input(event: InputEvent) -> void:
|
|
if event is InputEventKey:
|
|
if event.keycode == KEY_R and event.pressed:
|
|
var new_level = load(scene_file_path).instantiate()
|
|
SceneManager.change_scene(new_level)
|