ucg-3d/assets/shaders/confetti_spin.gdshader
2025-02-27 03:38:07 -05:00

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shader_type spatial;
render_mode unshaded, cull_disabled;
uniform float spin_speed = 2.0;
void vertex() {
float angle = TIME * spin_speed;
vec4 q = vec4(sin(angle), 0.0, 0.0, cos(angle));
vec3 temp = cross(q.xyz, VERTEX) + q.w * VERTEX;
VERTEX = VERTEX + 2.0 * cross(q.xyz, temp);
}
void fragment() {
ALBEDO = COLOR.rgb;
}