19 lines
No EOL
553 B
Text
19 lines
No EOL
553 B
Text
shader_type spatial;
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render_mode specular_disabled, vertex_lighting;
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uniform vec3 color_a : source_color = vec3(1.0);
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uniform vec3 color_b : source_color = vec3(0.0);
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uniform float stripe_count = 2.0;
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uniform float twist_factor = 1.0;
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uniform float speed = 0.5;
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void vertex() {
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float world_height = (MODEL_MATRIX * vec4(VERTEX, 1.0)).y;
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UV.y = world_height - TIME * speed;
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}
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void fragment() {
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float twisted_x = UV.x - (UV.y * twist_factor);
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float stripe = step(sin(twisted_x * stripe_count * TAU), 0.0);
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ALBEDO = mix(color_a, color_b, stripe);
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} |