extends CSGPolygon3D @export var friction: float @export_group("Node References") @export var collision_polygon: CollisionPolygon3D var _players: Array[Player] = [] func _ready() -> void: collision_polygon.polygon = polygon collision_polygon.depth = depth func _physics_process(delta: float) -> void: for player in _players: player.velocity = lerp(player.velocity, Vector3.ZERO, friction * delta) func _on_body_entered(body: Node3D) -> void: if body is Player: _players.append(body) func _on_body_exited(body: Node3D) -> void: if body is Player: _players.erase(body)