[gd_scene load_steps=8 format=3 uid="uid://vgymgf5qeqvq"] [ext_resource type="Texture2D" uid="uid://cpmi7w2fwm2sf" path="res://assets/textures/world/checker_grass.png" id="1_1jx8x"] [ext_resource type="Texture2D" uid="uid://djx2x3jjn01w2" path="res://assets/textures/world/sand.png" id="2_rayte"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7vo3a"] shading_mode = 2 specular_mode = 2 albedo_texture = ExtResource("1_1jx8x") metallic_specular = 0.0 texture_filter = 0 [sub_resource type="QuadMesh" id="QuadMesh_gjjdy"] resource_name = "CheckerGrass" material = SubResource("StandardMaterial3D_7vo3a") orientation = 1 [sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_2wq8a"] points = PackedVector3Array(-0.5, 0, -0.5, 0.5, 0, -0.5, 0.5, 0, 0.5, -0.5, 0, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_iuj8t"] shading_mode = 2 specular_mode = 2 albedo_texture = ExtResource("2_rayte") metallic_specular = 0.0 texture_filter = 0 [sub_resource type="QuadMesh" id="QuadMesh_jygy4"] resource_name = "Sand" material = SubResource("StandardMaterial3D_iuj8t") orientation = 1 [node name="W1Floors" type="Node3D"] [node name="CheckerGrass" type="MeshInstance3D" parent="."] mesh = SubResource("QuadMesh_gjjdy") [node name="StaticBody3D" type="StaticBody3D" parent="CheckerGrass"] [node name="CollisionShape3D" type="CollisionShape3D" parent="CheckerGrass/StaticBody3D"] shape = SubResource("ConvexPolygonShape3D_2wq8a") [node name="Sand" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0) mesh = SubResource("QuadMesh_jygy4") [node name="StaticBody3D" type="StaticBody3D" parent="Sand"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Sand/StaticBody3D"] shape = SubResource("ConvexPolygonShape3D_2wq8a")