@tool @icon("not_guard.svg") ## A guard which is satisfied when the given guard is not satisfied. class_name NotGuard extends Guard ## The guard that should not be satisfied. When null, this guard is always satisfied. @export var guard: Guard func is_satisfied(context_transition:Transition, context_state:StateChartState) -> bool: if guard == null: return true return not guard.is_satisfied(context_transition, context_state) func get_supported_trigger_types() -> int: if guard == null: return StateChart.TriggerType.NONE return guard.get_supported_trigger_types()