; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="ucg-3d" run/main_scene="res://test_scene.tscn" config/features=PackedStringArray("4.3", "GL Compatibility") config/icon="res://icon.svg" [display] window/size/viewport_width=320 window/size/viewport_height=240 window/stretch/mode="viewport" [editor_plugins] enabled=PackedStringArray("res://addons/godot_state_charts/plugin.cfg") [filesystem] import/blender/enabled=false [global_group] friction_floor="" [input] charge_shot={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(151, 11),"global_position":Vector2(154, 38),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) ] } [layer_names] 3d_physics/layer_1="solid" 3d_physics/layer_2="friction" 3d_physics/layer_3="water" 3d_physics/layer_5="player" [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"