[gd_scene load_steps=9 format=3 uid="uid://cdpgby3r6xe4n"] [ext_resource type="Script" path="res://objects/goal_post.gd" id="1_08x2x"] [ext_resource type="Shader" path="res://assets/shaders/flag.gdshader" id="2_xbid5"] [ext_resource type="Texture2D" uid="uid://cyxkbck2gs2wt" path="res://assets/textures/objects/goal_hole.png" id="3_yg6kd"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e2vbu"] shading_mode = 2 albedo_color = Color(0.196078, 0.235294, 0.223529, 1) metallic_specular = 0.0 [sub_resource type="CylinderMesh" id="CylinderMesh_i27ie"] material = SubResource("StandardMaterial3D_e2vbu") top_radius = 0.2 bottom_radius = 0.2 height = 6.0 radial_segments = 6 rings = 8 [sub_resource type="ShaderMaterial" id="ShaderMaterial_3urv4"] render_priority = 0 shader = ExtResource("2_xbid5") shader_parameter/color_bright = Color(1, 0.290196, 0.356863, 1) shader_parameter/color_dark = Color(0.870588, 0.156863, 0.223529, 1) shader_parameter/pivot = 2.0 shader_parameter/pivot_speed = 1.0 shader_parameter/waves = 6.0 shader_parameter/wave_speed = 5.0 shader_parameter/wave_scale = 0.25 [sub_resource type="QuadMesh" id="QuadMesh_mfpmh"] material = SubResource("ShaderMaterial_3urv4") size = Vector2(3, 1.5) subdivide_width = 6 center_offset = Vector3(1.5, -0.75, 0) [sub_resource type="CylinderShape3D" id="CylinderShape3D_eshe3"] height = 0.5 radius = 1.0 [node name="GoalPost" type="Node3D"] script = ExtResource("1_08x2x") [node name="Graphics" type="Node3D" parent="."] [node name="Pole" type="MeshInstance3D" parent="Graphics"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0) mesh = SubResource("CylinderMesh_i27ie") [node name="Flag" type="MeshInstance3D" parent="Graphics"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0) mesh = SubResource("QuadMesh_mfpmh") [node name="Sprite3D" type="Sprite3D" parent="Graphics"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0) pixel_size = 0.0625 axis = 1 alpha_cut = 2 texture_filter = 0 texture = ExtResource("3_yg6kd") [node name="PlayerDetector" type="Area3D" parent="."] collision_layer = 0 collision_mask = 16 monitorable = false [node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerDetector"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0) shape = SubResource("CylinderShape3D_eshe3") [connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]