[gd_scene load_steps=7 format=3 uid="uid://13qlrib2dk36"] [ext_resource type="Script" uid="uid://gqdkco5gmxpu" path="res://objects/waterman_pole.gd" id="1_8whes"] [ext_resource type="Shader" uid="uid://2vowejmm8ams" path="res://assets/shaders/barber_shop.gdshader" id="2_dukp0"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_2dh7w"] render_priority = 0 shader = ExtResource("2_dukp0") shader_parameter/color_a = Color(0.792663, 0.606026, 0.896219, 1) shader_parameter/color_b = Color(0.106954, 0.441954, 1, 1) shader_parameter/stripe_count = 2.0 shader_parameter/twist_factor = 0.75 shader_parameter/speed = 0.5 [sub_resource type="CylinderMesh" id="CylinderMesh_nbwjg"] top_radius = 0.25 bottom_radius = 0.25 height = 1.0 radial_segments = 6 rings = 8 [sub_resource type="CylinderShape3D" id="CylinderShape3D_28fhu"] height = 1.0 radius = 0.125 [sub_resource type="CylinderShape3D" id="CylinderShape3D_o6xmv"] height = 1.0 radius = 0.4 [node name="WatermanPole" type="Node3D" node_paths=PackedStringArray("top")] script = ExtResource("1_8whes") rise_speed = 6.0 spin_speed = 9.42478 offset = 0.75 top = NodePath("Top") [node name="PoleMesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) material_override = SubResource("ShaderMaterial_2dh7w") mesh = SubResource("CylinderMesh_nbwjg") [node name="StaticBody3D" type="StaticBody3D" parent="."] collision_mask = 0 [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) shape = SubResource("CylinderShape3D_28fhu") [node name="PlayerDetector" type="Area3D" parent="."] collision_layer = 0 collision_mask = 16 monitorable = false [node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerDetector"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) shape = SubResource("CylinderShape3D_o6xmv") [node name="Top" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) [connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]