initial commit: canny cat basic movement, bouncing, some gridmap tiles for levels
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commit
e1b43c8bc5
120 changed files with 5785 additions and 0 deletions
51
project.godot
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51
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="ucg-3d"
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run/main_scene="res://test_scene.tscn"
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config/features=PackedStringArray("4.3", "GL Compatibility")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=320
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window/size/viewport_height=240
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window/stretch/mode="viewport"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot_state_charts/plugin.cfg")
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[filesystem]
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import/blender/enabled=false
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[input]
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charge_shot={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(151, 11),"global_position":Vector2(154, 38),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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[layer_names]
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3d_physics/layer_1="solid"
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3d_physics/layer_2="friction"
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3d_physics/layer_3="water"
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3d_physics/layer_5="player"
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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