initial commit: canny cat basic movement, bouncing, some gridmap tiles for levels

This commit is contained in:
Haze Weathers 2025-02-22 16:48:31 -05:00
commit e1b43c8bc5
120 changed files with 5785 additions and 0 deletions

51
project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ucg-3d"
run/main_scene="res://test_scene.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=320
window/size/viewport_height=240
window/stretch/mode="viewport"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot_state_charts/plugin.cfg")
[filesystem]
import/blender/enabled=false
[input]
charge_shot={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(151, 11),"global_position":Vector2(154, 38),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="solid"
3d_physics/layer_2="friction"
3d_physics/layer_3="water"
3d_physics/layer_5="player"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"