initial commit: canny cat basic movement, bouncing, some gridmap tiles for levels

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Haze Weathers 2025-02-22 16:48:31 -05:00
commit e1b43c8bc5
120 changed files with 5785 additions and 0 deletions

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// ReSharper disable once CheckNamespace
namespace GodotStateCharts
{
using Godot;
using System;
/// <summary>
/// Wrapper around the GDScript state chart node. Allows interacting with the state chart.
/// </summary>
public class StateChart : NodeWrapper
{
/// <summary>
/// Emitted when the state chart receives an event. This will be
/// emitted no matter which state is currently active and can be
/// useful to trigger additional logic elsewhere in the game
/// without having to create a custom event bus. It is also used
/// by the state chart debugger. Note that this will emit the
/// events in the order in which they are processed, which may
/// be different from the order in which they were received. This is
/// because the state chart will always finish processing one event
/// fully before processing the next. If an event is received
/// while another is still processing, it will be enqueued.
/// </summary>
public event Action<StringName> EventReceived
{
add => Wrapped.Connect(SignalName.EventReceived, Callable.From(value));
remove => Wrapped.Disconnect(SignalName.EventReceived, Callable.From(value));
}
protected StateChart(Node wrapped) : base(wrapped)
{
}
/// <summary>
/// Creates a wrapper object around the given node and verifies that the node
/// is actually a state chart. The wrapper object can then be used to interact
/// with the state chart from C#.
/// </summary>
/// <param name="stateChart">the node that is the state chart</param>
/// <returns>a StateChart wrapper.</returns>
/// <throws>ArgumentException if the node is not a state chart.</throws>
public static StateChart Of(Node stateChart)
{
if (stateChart.GetScript().As<Script>() is not GDScript gdScript
|| !gdScript.ResourcePath.EndsWith("state_chart.gd"))
{
throw new ArgumentException("Given node is not a state chart.");
}
return new StateChart(stateChart);
}
/// <summary>
/// Sends an event to the state chart node.
/// </summary>
/// <param name="eventName">the name of the event to send</param>
public void SendEvent(string eventName)
{
Call(MethodName.SendEvent, eventName);
}
/// <summary>
/// Sets an expression property on the state chart node for later use with expression guards.
/// </summary>
/// <param name="name">the name of the property to set. This is case sensitive.</param>
/// <param name="value">the value to set the property to.</param>
public void SetExpressionProperty(string name, Variant value)
{
Call(MethodName.SetExpressionProperty, name, value);
}
/// <summary>
/// Returns the value of an expression property on the state chart node.
/// </summary>
/// <param name="name">the name of the proeprty to read. This is case sensitive. </param>
/// <param name="defaultValue">the default value to be returned if no such property exists</param>
/// <returns>the value of the property</returns>
public T GetExpressionProperty<[MustBeVariant]T>(string name, T defaultValue = default)
{
return Call(MethodName.GetExpressionProperty, name, Variant.From(defaultValue)).As<T>();
}
/// <summary>
/// Steps the state chart node. This will invoke all <code>state_stepped</code> signals on the
/// currently active states in the state charts. See the "Stepping Mode" section of the manual
/// for more details.
/// </summary>
public void Step()
{
Call(MethodName.Step);
}
public class SignalName : Node.SignalName
{
/// <see cref="StateChart.EventReceived"/>
///
/// </summary>
public static readonly StringName EventReceived = "event_received";
}
public new class MethodName : Node.MethodName
{
/// <summary>
/// Sends an event to the state chart node.
/// </summary>
public static readonly StringName SendEvent = "send_event";
/// <summary>
/// Sets an expression property on the state chart node for later use with expression guards.
/// </summary>
public static readonly StringName SetExpressionProperty = "set_expression_property";
/// <summary>
/// Returns the value of an expression property on the state chart node.
/// </summary>
public static readonly StringName GetExpressionProperty = "get_expression_property";
/// <summary>
/// Steps the state chart node. This will invoke all <code>state_stepped</code> signals on the
/// currently active states in the state charts. See the "Stepping Mode" section of the manual
/// for more details.
/// </summary>
public static readonly StringName Step = "step";
}
}
}