scene manager system
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6 changed files with 74 additions and 3 deletions
30
autoloads/scene_manager.gd
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30
autoloads/scene_manager.gd
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extends Node
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@export var scene_parent: Node
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var current_scene: Node
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func _ready() -> void:
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var tree = get_tree()
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# capture main scene
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if tree.current_scene != self:
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change_scene(tree.current_scene)
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tree.current_scene = self
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func change_scene(new_scene: Node) -> void:
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# avoid infinite recursion :P
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if current_scene == new_scene:
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return
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# remove current scene
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if current_scene:
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scene_parent.remove_child(current_scene)
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current_scene.queue_free()
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# add new scene
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if new_scene.is_inside_tree():
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new_scene.get_parent().remove_child.call_deferred(new_scene)
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scene_parent.add_child.call_deferred(new_scene)
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current_scene = new_scene
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37
autoloads/scene_manager.tscn
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37
autoloads/scene_manager.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dxrvocxjk8vs3"]
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[ext_resource type="Script" path="res://autoloads/scene_manager.gd" id="1_d112a"]
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[node name="SceneManager" type="Node" node_paths=PackedStringArray("scene_parent")]
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script = ExtResource("1_d112a")
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scene_parent = NodePath("HBoxContainer/MainView/SubViewportContainer/SubViewport")
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="SideBar" type="Control" parent="HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="MainView" type="Control" parent="HBoxContainer"]
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custom_minimum_size = Vector2(288, 216)
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layout_mode = 2
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size_flags_horizontal = 10
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[node name="SubViewportContainer" type="SubViewportContainer" parent="HBoxContainer/MainView"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="SubViewport" type="SubViewport" parent="HBoxContainer/MainView/SubViewportContainer"]
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handle_input_locally = false
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audio_listener_enable_3d = true
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size = Vector2i(288, 216)
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render_target_update_mode = 4
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