update to godot 4.4

This commit is contained in:
Haze Weathers 2025-02-27 04:54:27 -05:00
parent 606fb98afc
commit c18a7746f7
60 changed files with 73 additions and 24 deletions

View file

@ -1,15 +1,15 @@
[gd_scene load_steps=5 format=3 uid="uid://bfic5n608nc5j"]
[ext_resource type="Shader" path="res://assets/shaders/horizontal_world_uv.gdshader" id="1_2mr0t"]
[ext_resource type="Shader" uid="uid://c3y1ht34ep01k" path="res://assets/shaders/horizontal_world_uv.gdshader" id="1_2mr0t"]
[ext_resource type="Texture2D" uid="uid://djx2x3jjn01w2" path="res://assets/textures/world/sand.png" id="1_yg8om"]
[ext_resource type="Script" path="res://objects/sand_pit.gd" id="2_vtyum"]
[ext_resource type="Script" uid="uid://b7vjcer1ah68k" path="res://objects/sand_pit.gd" id="2_vtyum"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7s0pr"]
render_priority = 0
shader = ExtResource("1_2mr0t")
shader_parameter/albedo_texture = ExtResource("1_yg8om")
shader_parameter/horizontal_uv_offset = Vector2(0, 0)
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/albedo_texture = ExtResource("1_yg8om")
[node name="SandPit" type="CSGPolygon3D" node_paths=PackedStringArray("collision_polygon")]
process_physics_priority = 100