waterpole improvements
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9549acde6e
commit
aa6b9cb4aa
6 changed files with 40 additions and 16 deletions
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@ -1,12 +1,16 @@
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[gd_scene load_steps=6 format=3 uid="uid://13qlrib2dk36"]
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[gd_scene load_steps=7 format=3 uid="uid://13qlrib2dk36"]
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[ext_resource type="Script" path="res://objects/waterman_pole.gd" id="1_8whes"]
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[ext_resource type="Shader" path="res://assets/shaders/barber_shop.gdshader" id="2_dukp0"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6xwjl"]
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shading_mode = 2
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specular_mode = 2
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albedo_color = Color(3.27289e-06, 0.685269, 0.929658, 1)
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metallic_specular = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2dh7w"]
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render_priority = 0
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shader = ExtResource("2_dukp0")
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shader_parameter/color_a = Color(0.792663, 0.606026, 0.896219, 1)
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shader_parameter/color_b = Color(0.106954, 0.441954, 1, 1)
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shader_parameter/stripe_count = 2.0
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shader_parameter/twist_factor = 0.75
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shader_parameter/speed = 0.5
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[sub_resource type="CylinderMesh" id="CylinderMesh_nbwjg"]
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top_radius = 0.25
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@ -17,7 +21,7 @@ rings = 8
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_28fhu"]
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height = 1.0
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radius = 0.25
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radius = 0.125
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_o6xmv"]
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height = 1.0
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@ -25,11 +29,14 @@ radius = 0.4
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[node name="WatermanPole" type="Node3D" node_paths=PackedStringArray("top")]
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script = ExtResource("1_8whes")
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rise_speed = 6.0
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spin_speed = 9.42478
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offset = 0.75
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top = NodePath("Top")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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[node name="PoleMesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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material_override = SubResource("StandardMaterial3D_6xwjl")
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material_override = SubResource("ShaderMaterial_2dh7w")
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mesh = SubResource("CylinderMesh_nbwjg")
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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