waterpole improvements

This commit is contained in:
Haze Weathers 2025-02-26 04:01:29 -05:00
parent 9549acde6e
commit aa6b9cb4aa
6 changed files with 40 additions and 16 deletions

View file

@ -163,8 +163,10 @@ func _start_winning() -> void:
#region Pole Spinning
var _attached_pole: WatermanPole = null
var _pole_angle: float = 0.0
var _pole_stored_speed: float = 0.0
func _start_pole_spin() -> void:
_pole_stored_speed = flatten_vector(velocity).length()
velocity = Vector3.ZERO
var pole_xz = flatten_vector(_attached_pole.global_position)
var self_xz = flatten_vector(global_position)
@ -189,7 +191,7 @@ func _process_pole_spin(delta: float) -> void:
func _end_pole_spin() -> void:
var pole_xz = flatten_vector(_attached_pole.global_position)
var impulse = Vector3.FORWARD.rotated(Vector3.UP, _pole_angle) * _attached_pole.release_boost
var impulse = Vector3.FORWARD.rotated(Vector3.UP, _pole_angle) * _pole_stored_speed
velocity.x = impulse.x
velocity.z = impulse.z
#endregion

View file

@ -135,6 +135,7 @@ mesh = SubResource("CylinderMesh_b16dl")
[node name="CameraArm" type="SpringArm3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 0, 0)
collision_mask = 8
spring_length = 8.0
[node name="Camera3D" type="Camera3D" parent="CameraArm"]
@ -212,8 +213,8 @@ delay_in_seconds = "0.0"
[connection signal="charge_canceled" from="." to="Sounds/ChargeCancel" method="play"]
[connection signal="shot" from="." to="Sounds/Shoot" method="play"]
[connection signal="state_physics_processing" from="StateChart/Root/Idle" to="." method="_apply_gravity"]
[connection signal="state_physics_processing" from="StateChart/Root/Moving" to="." method="_bounce_on_walls"]
[connection signal="state_physics_processing" from="StateChart/Root/Moving" to="." method="_apply_gravity"]
[connection signal="state_physics_processing" from="StateChart/Root/Moving" to="." method="_bounce_on_walls"]
[connection signal="state_physics_processing" from="StateChart/Root/Moving" to="." method="_slow_to_stop"]
[connection signal="state_entered" from="StateChart/Root/Charging" to="." method="_start_charge"]
[connection signal="state_entered" from="StateChart/Root/Charging" to="Sounds/ChargeStart" method="play"]

View file

@ -6,7 +6,6 @@ extends Node3D
@export_range(-1,1,0.5,"or_less","or_greater","radians_as_degrees")
var spin_speed: float
@export var offset: float
@export var release_boost: float
@export_group("Node References")
@export var top: Node3D

View file

@ -1,12 +1,16 @@
[gd_scene load_steps=6 format=3 uid="uid://13qlrib2dk36"]
[gd_scene load_steps=7 format=3 uid="uid://13qlrib2dk36"]
[ext_resource type="Script" path="res://objects/waterman_pole.gd" id="1_8whes"]
[ext_resource type="Shader" path="res://assets/shaders/barber_shop.gdshader" id="2_dukp0"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6xwjl"]
shading_mode = 2
specular_mode = 2
albedo_color = Color(3.27289e-06, 0.685269, 0.929658, 1)
metallic_specular = 0.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2dh7w"]
render_priority = 0
shader = ExtResource("2_dukp0")
shader_parameter/color_a = Color(0.792663, 0.606026, 0.896219, 1)
shader_parameter/color_b = Color(0.106954, 0.441954, 1, 1)
shader_parameter/stripe_count = 2.0
shader_parameter/twist_factor = 0.75
shader_parameter/speed = 0.5
[sub_resource type="CylinderMesh" id="CylinderMesh_nbwjg"]
top_radius = 0.25
@ -17,7 +21,7 @@ rings = 8
[sub_resource type="CylinderShape3D" id="CylinderShape3D_28fhu"]
height = 1.0
radius = 0.25
radius = 0.125
[sub_resource type="CylinderShape3D" id="CylinderShape3D_o6xmv"]
height = 1.0
@ -25,11 +29,14 @@ radius = 0.4
[node name="WatermanPole" type="Node3D" node_paths=PackedStringArray("top")]
script = ExtResource("1_8whes")
rise_speed = 6.0
spin_speed = 9.42478
offset = 0.75
top = NodePath("Top")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
[node name="PoleMesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
material_override = SubResource("StandardMaterial3D_6xwjl")
material_override = SubResource("ShaderMaterial_2dh7w")
mesh = SubResource("CylinderMesh_nbwjg")
[node name="StaticBody3D" type="StaticBody3D" parent="."]