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14 changed files with 167 additions and 40 deletions
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@ -9,6 +9,8 @@ uniform float waves = 4.0;
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uniform float wave_speed = 1.0;
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uniform float wave_scale = 0.25;
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const mat3 rotation[] = {mat3(1.0)};
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void vertex() {
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float body = (VERTEX.x) / 2.0;
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