scale up canny
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parent
adc5281f77
commit
53d564b4a4
2 changed files with 13 additions and 12 deletions
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@ -20,12 +20,12 @@ shading_mode = 0
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albedo_color = Color(0.916968, 0.113727, 0, 1)
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[sub_resource type="SphereShape3D" id="SphereShape3D_4o01j"]
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radius = 0.45
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radius = 0.9
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[sub_resource type="CylinderMesh" id="CylinderMesh_b16dl"]
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top_radius = 0.05
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bottom_radius = 0.05
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height = 4.0
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height = 8.0
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radial_segments = 4
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rings = 0
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@ -73,7 +73,7 @@ shape = SubResource("SphereShape3D_4o01j")
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[node name="Graphics" type="Node3D" parent="."]
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[node name="CannySprite" type="Sprite3D" parent="Graphics"]
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pixel_size = 0.0156
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pixel_size = 0.0313
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billboard = 1
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texture_filter = 0
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texture = ExtResource("1_cp4br")
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@ -91,7 +91,7 @@ texture = ExtResource("2_fwt6m")
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visible = false
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[node name="PowerLine" type="MeshInstance3D" parent="PowerIndicator"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 2)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 4)
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material_override = SubResource("StandardMaterial3D_2xpb7")
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cast_shadow = 0
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gi_mode = 0
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@ -11,9 +11,9 @@ metallic_specular = 0.0
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[sub_resource type="CylinderMesh" id="CylinderMesh_i27ie"]
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material = SubResource("StandardMaterial3D_e2vbu")
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top_radius = 0.1
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bottom_radius = 0.1
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height = 4.0
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top_radius = 0.2
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bottom_radius = 0.2
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height = 6.0
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radial_segments = 6
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rings = 8
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@ -30,12 +30,13 @@ shader_parameter/wave_scale = 0.25
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[sub_resource type="QuadMesh" id="QuadMesh_mfpmh"]
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material = SubResource("ShaderMaterial_3urv4")
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size = Vector2(2, 1)
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size = Vector2(3, 1.5)
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subdivide_width = 6
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center_offset = Vector3(1, 0, 0)
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center_offset = Vector3(1.5, -0.75, 0)
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_eshe3"]
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height = 0.5
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radius = 1.0
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[node name="GoalPost" type="Node3D"]
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script = ExtResource("1_08x2x")
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@ -43,16 +44,16 @@ script = ExtResource("1_08x2x")
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[node name="Graphics" type="Node3D" parent="."]
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[node name="Pole" type="MeshInstance3D" parent="Graphics"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
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mesh = SubResource("CylinderMesh_i27ie")
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[node name="Flag" type="MeshInstance3D" parent="Graphics"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0)
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mesh = SubResource("QuadMesh_mfpmh")
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[node name="Sprite3D" type="Sprite3D" parent="Graphics"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0)
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pixel_size = 0.0313
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pixel_size = 0.0625
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axis = 1
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alpha_cut = 2
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texture_filter = 0
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