scale up canny

This commit is contained in:
Haze Weathers 2025-02-24 14:11:18 -05:00
parent adc5281f77
commit 53d564b4a4
2 changed files with 13 additions and 12 deletions

View file

@ -11,9 +11,9 @@ metallic_specular = 0.0
[sub_resource type="CylinderMesh" id="CylinderMesh_i27ie"]
material = SubResource("StandardMaterial3D_e2vbu")
top_radius = 0.1
bottom_radius = 0.1
height = 4.0
top_radius = 0.2
bottom_radius = 0.2
height = 6.0
radial_segments = 6
rings = 8
@ -30,12 +30,13 @@ shader_parameter/wave_scale = 0.25
[sub_resource type="QuadMesh" id="QuadMesh_mfpmh"]
material = SubResource("ShaderMaterial_3urv4")
size = Vector2(2, 1)
size = Vector2(3, 1.5)
subdivide_width = 6
center_offset = Vector3(1, 0, 0)
center_offset = Vector3(1.5, -0.75, 0)
[sub_resource type="CylinderShape3D" id="CylinderShape3D_eshe3"]
height = 0.5
radius = 1.0
[node name="GoalPost" type="Node3D"]
script = ExtResource("1_08x2x")
@ -43,16 +44,16 @@ script = ExtResource("1_08x2x")
[node name="Graphics" type="Node3D" parent="."]
[node name="Pole" type="MeshInstance3D" parent="Graphics"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0)
mesh = SubResource("CylinderMesh_i27ie")
[node name="Flag" type="MeshInstance3D" parent="Graphics"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0)
mesh = SubResource("QuadMesh_mfpmh")
[node name="Sprite3D" type="Sprite3D" parent="Graphics"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0)
pixel_size = 0.0313
pixel_size = 0.0625
axis = 1
alpha_cut = 2
texture_filter = 0