bony cronies

This commit is contained in:
Haze Weathers 2025-02-23 04:21:11 -05:00
parent b5ad55e70f
commit 4a7cc4c401
10 changed files with 143 additions and 1 deletions

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[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://46kyrtlb6b0a"
path="res://.godot/imported/boney.glb-7dff273298f8aef263b81a73cceddb63.scn"
[deps]
source_file="res://assets/models/enemies/boney.glb"
dest_files=["res://.godot/imported/boney.glb-7dff273298f8aef263b81a73cceddb63.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
"Eyes": {
"use_external/enabled": true,
"use_external/path": "res://assets/models/enemies/boney/eyes.material"
},
"Head": {
"use_external/enabled": true,
"use_external/path": "res://assets/models/enemies/boney/head.material"
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

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15
default_bus_layout.tres Normal file
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[gd_resource type="AudioBusLayout" format=3 uid="uid://b4lojre8w4t30"]
[resource]
bus/1/name = &"Sounds"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"Music"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"

35
objects/boney.gd Normal file
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extends CharacterBody3D
@export var speed: float
@export_range(0,1,1,"or_less","or_greater","radians_as_degrees")
var rotation_speed: float
@export var death_delay: float
@export_group("Node References")
@export var model: Node3D
@export var death_sound: AudioStreamPlayer3D
func _ready() -> void:
velocity = global_basis.z * speed
rotation = Vector3.ZERO
func _physics_process(delta: float) -> void:
model.global_rotation.y = wrapf(Time.get_ticks_msec() * 0.001 * rotation_speed, 0.0, TAU)
var col = move_and_collide(velocity * delta)
if col:
if col.get_collider() is Player:
queue_free()
velocity = velocity.bounce(col.get_normal())
func _on_player_detector_body_entered(body: Node3D) -> void:
if body is Player:
model.visible = false
death_sound.play()
var tween = create_tween()
tween.set_process_mode(Tween.TWEEN_PROCESS_PHYSICS)
tween.tween_callback(queue_free).set_delay(death_delay)

45
objects/boney.tscn Normal file
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[gd_scene load_steps=7 format=3 uid="uid://b4a8aif3iigdw"]
[ext_resource type="Script" path="res://objects/boney.gd" id="1_bofrm"]
[ext_resource type="PackedScene" uid="uid://46kyrtlb6b0a" path="res://assets/models/enemies/boney.glb" id="2_ssgky"]
[ext_resource type="AudioStream" uid="uid://cgotekctoej7m" path="res://assets/sounds/enemies/skull_death.ogg" id="3_a4a2f"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_ictao"]
height = 0.5
radius = 0.4
[sub_resource type="CylinderShape3D" id="CylinderShape3D_cdksx"]
height = 0.5
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_5d27a"]
random_pitch = 1.5
streams_count = 1
stream_0/stream = ExtResource("3_a4a2f")
[node name="Boney" type="CharacterBody3D" node_paths=PackedStringArray("model", "death_sound")]
script = ExtResource("1_bofrm")
death_delay = 0.2
model = NodePath("Model")
death_sound = NodePath("DeathSound")
[node name="Model" parent="." instance=ExtResource("2_ssgky")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("CylinderShape3D_ictao")
[node name="PlayerDetector" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 16
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerDetector"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
shape = SubResource("CylinderShape3D_cdksx")
[node name="DeathSound" type="AudioStreamPlayer3D" parent="."]
stream = SubResource("AudioStreamRandomizer_5d27a")
bus = &"Sounds"
[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered" flags=6]

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@ -158,9 +158,9 @@ delay_in_seconds = "0.0"
script = ExtResource("6_bu01i")
[connection signal="state_physics_processing" from="StateChart/Root/Idle" to="." method="_apply_gravity"]
[connection signal="state_physics_processing" from="StateChart/Root/Moving" to="." method="_bounce_on_walls"]
[connection signal="state_physics_processing" from="StateChart/Root/Moving" to="." method="_slow_to_stop"]
[connection signal="state_physics_processing" from="StateChart/Root/Moving" to="." method="_apply_gravity"]
[connection signal="state_physics_processing" from="StateChart/Root/Moving" to="." method="_bounce_on_walls"]
[connection signal="state_entered" from="StateChart/Root/Charging" to="." method="_start_charge"]
[connection signal="state_exited" from="StateChart/Root/Charging" to="." method="_end_charge"]
[connection signal="state_physics_processing" from="StateChart/Root/Charging" to="." method="_update_charge"]