power meter colors

This commit is contained in:
Haze Weathers 2025-02-22 22:11:28 -05:00
parent 77ef1dee48
commit 3d17881d7c
2 changed files with 23 additions and 13 deletions

View file

@ -1,18 +1,19 @@
class_name Player class_name Player
extends CharacterBody3D extends CharacterBody3D
@export_group("Visuals")
@export var power_scale: float
@export var power_sensitivity: float
@export var power_threshold: float
@export var goal_animation_time: float = 1.0 @export var goal_animation_time: float = 1.0
@export var charge_gradient: Gradient
@export var power_line_material: StandardMaterial3D
@export_group("Movement") @export_group("Movement")
@export var gravity: float @export var gravity: float
@export var friction: float @export var friction: float
@export var friction_coef: float @export var friction_coef: float
@export var friction_pow: float @export var friction_pow: float
@export var power_scale: float
@export var power_sensitivity: float
@export var power_threshold: float
@export var stop_threshold: float @export var stop_threshold: float
@export_group("Camera", "camera_") @export_group("Camera", "camera_")
@ -83,7 +84,8 @@ func _update_charge(_delta: float) -> void:
power_indicator.scale.z = power power_indicator.scale.z = power
var camera_z = get_viewport().get_camera_3d().global_transform.basis.z var camera_z = get_viewport().get_camera_3d().global_transform.basis.z
camera_z.y = 0.0 camera_z.y = 0.0
power_indicator.look_at(power_indicator.global_position + camera_z, Vector3.UP, true) power_indicator.look_at(power_indicator.global_position + camera_z)
power_line_material.albedo_color = charge_gradient.sample(power)
func _end_charge() -> void: func _end_charge() -> void:
charging_power = false charging_power = false

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=3 uid="uid://cybm74xwbsivx"] [gd_scene load_steps=15 format=3 uid="uid://cybm74xwbsivx"]
[ext_resource type="Texture2D" uid="uid://3i17aqnrspma" path="res://assets/textures/player/canny.png" id="1_cp4br"] [ext_resource type="Texture2D" uid="uid://3i17aqnrspma" path="res://assets/textures/player/canny.png" id="1_cp4br"]
[ext_resource type="Script" path="res://objects/canny_cat.gd" id="1_twfq8"] [ext_resource type="Script" path="res://objects/canny_cat.gd" id="1_twfq8"]
@ -9,13 +9,19 @@
[ext_resource type="Script" path="res://addons/godot_state_charts/transition.gd" id="7_epv8h"] [ext_resource type="Script" path="res://addons/godot_state_charts/transition.gd" id="7_epv8h"]
[ext_resource type="Script" path="res://addons/godot_state_charts/expression_guard.gd" id="8_d5slg"] [ext_resource type="Script" path="res://addons/godot_state_charts/expression_guard.gd" id="8_d5slg"]
[sub_resource type="SphereShape3D" id="SphereShape3D_4o01j"] [sub_resource type="Gradient" id="Gradient_u5ds4"]
radius = 0.45 interpolation_mode = 2
offsets = PackedFloat32Array(0.2, 0.2, 0.433673, 0.642857, 0.826531, 1)
colors = PackedColorArray(0.501961, 0, 0, 1, 0.5, 0.6, 1, 1, 0.5, 1, 0.566667, 1, 0.925, 1, 0.5, 1, 1, 0.741667, 0.5, 1, 1, 0.5, 0.5, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2xpb7"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2xpb7"]
resource_local_to_scene = true
shading_mode = 0 shading_mode = 0
albedo_color = Color(0.916968, 0.113727, 0, 1) albedo_color = Color(0.916968, 0.113727, 0, 1)
[sub_resource type="SphereShape3D" id="SphereShape3D_4o01j"]
radius = 0.45
[sub_resource type="CylinderMesh" id="CylinderMesh_b16dl"] [sub_resource type="CylinderMesh" id="CylinderMesh_b16dl"]
top_radius = 0.05 top_radius = 0.05
bottom_radius = 0.05 bottom_radius = 0.05
@ -41,13 +47,15 @@ axis_lock_angular_x = true
axis_lock_angular_y = true axis_lock_angular_y = true
axis_lock_angular_z = true axis_lock_angular_z = true
script = ExtResource("1_twfq8") script = ExtResource("1_twfq8")
power_scale = 20.0 charge_gradient = SubResource("Gradient_u5ds4")
power_sensitivity = 0.01 power_line_material = SubResource("StandardMaterial3D_2xpb7")
power_threshold = 0.2
gravity = 10.0 gravity = 10.0
friction = 10.0 friction = 10.0
friction_coef = 0.01 friction_coef = 0.01
friction_pow = 60.0 friction_pow = 60.0
power_scale = 20.0
power_sensitivity = 0.01
power_threshold = 0.2
stop_threshold = 0.1 stop_threshold = 0.1
camera_low_angle = 0.349066 camera_low_angle = 0.349066
camera_high_angle = 1.0472 camera_high_angle = 1.0472
@ -82,7 +90,7 @@ texture = ExtResource("2_fwt6m")
[node name="PowerIndicator" type="Node3D" parent="."] [node name="PowerIndicator" type="Node3D" parent="."]
visible = false visible = false
[node name="Line" type="MeshInstance3D" parent="PowerIndicator"] [node name="PowerLine" type="MeshInstance3D" parent="PowerIndicator"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 2) transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 2)
material_override = SubResource("StandardMaterial3D_2xpb7") material_override = SubResource("StandardMaterial3D_2xpb7")
cast_shadow = 0 cast_shadow = 0