power meter colors
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parent
77ef1dee48
commit
3d17881d7c
2 changed files with 23 additions and 13 deletions
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@ -1,18 +1,19 @@
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class_name Player
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extends CharacterBody3D
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@export var power_scale: float
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@export var power_sensitivity: float
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@export var power_threshold: float
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@export_group("Visuals")
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@export var goal_animation_time: float = 1.0
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@export var charge_gradient: Gradient
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@export var power_line_material: StandardMaterial3D
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@export_group("Movement")
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@export var gravity: float
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@export var friction: float
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@export var friction_coef: float
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@export var friction_pow: float
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@export var power_scale: float
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@export var power_sensitivity: float
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@export var power_threshold: float
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@export var stop_threshold: float
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@export_group("Camera", "camera_")
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@ -83,7 +84,8 @@ func _update_charge(_delta: float) -> void:
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power_indicator.scale.z = power
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var camera_z = get_viewport().get_camera_3d().global_transform.basis.z
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camera_z.y = 0.0
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power_indicator.look_at(power_indicator.global_position + camera_z, Vector3.UP, true)
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power_indicator.look_at(power_indicator.global_position + camera_z)
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power_line_material.albedo_color = charge_gradient.sample(power)
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func _end_charge() -> void:
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charging_power = false
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://cybm74xwbsivx"]
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[gd_scene load_steps=15 format=3 uid="uid://cybm74xwbsivx"]
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[ext_resource type="Texture2D" uid="uid://3i17aqnrspma" path="res://assets/textures/player/canny.png" id="1_cp4br"]
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[ext_resource type="Script" path="res://objects/canny_cat.gd" id="1_twfq8"]
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@ -9,13 +9,19 @@
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[ext_resource type="Script" path="res://addons/godot_state_charts/transition.gd" id="7_epv8h"]
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[ext_resource type="Script" path="res://addons/godot_state_charts/expression_guard.gd" id="8_d5slg"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_4o01j"]
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radius = 0.45
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[sub_resource type="Gradient" id="Gradient_u5ds4"]
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interpolation_mode = 2
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offsets = PackedFloat32Array(0.2, 0.2, 0.433673, 0.642857, 0.826531, 1)
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colors = PackedColorArray(0.501961, 0, 0, 1, 0.5, 0.6, 1, 1, 0.5, 1, 0.566667, 1, 0.925, 1, 0.5, 1, 1, 0.741667, 0.5, 1, 1, 0.5, 0.5, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2xpb7"]
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resource_local_to_scene = true
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shading_mode = 0
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albedo_color = Color(0.916968, 0.113727, 0, 1)
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[sub_resource type="SphereShape3D" id="SphereShape3D_4o01j"]
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radius = 0.45
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[sub_resource type="CylinderMesh" id="CylinderMesh_b16dl"]
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top_radius = 0.05
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bottom_radius = 0.05
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@ -41,13 +47,15 @@ axis_lock_angular_x = true
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axis_lock_angular_y = true
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axis_lock_angular_z = true
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script = ExtResource("1_twfq8")
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power_scale = 20.0
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power_sensitivity = 0.01
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power_threshold = 0.2
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charge_gradient = SubResource("Gradient_u5ds4")
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power_line_material = SubResource("StandardMaterial3D_2xpb7")
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gravity = 10.0
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friction = 10.0
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friction_coef = 0.01
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friction_pow = 60.0
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power_scale = 20.0
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power_sensitivity = 0.01
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power_threshold = 0.2
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stop_threshold = 0.1
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camera_low_angle = 0.349066
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camera_high_angle = 1.0472
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@ -82,7 +90,7 @@ texture = ExtResource("2_fwt6m")
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[node name="PowerIndicator" type="Node3D" parent="."]
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visible = false
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[node name="Line" type="MeshInstance3D" parent="PowerIndicator"]
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[node name="PowerLine" type="MeshInstance3D" parent="PowerIndicator"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 2)
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material_override = SubResource("StandardMaterial3D_2xpb7")
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cast_shadow = 0
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