This commit is contained in:
Haze Weathers 2025-02-22 19:55:12 -05:00
parent e1b43c8bc5
commit 08712cf22c
11 changed files with 244 additions and 37 deletions

70
objects/goal_post.tscn Normal file
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[gd_scene load_steps=9 format=3 uid="uid://cdpgby3r6xe4n"]
[ext_resource type="Script" path="res://objects/goal_post.gd" id="1_08x2x"]
[ext_resource type="Shader" path="res://assets/shaders/flag.gdshader" id="2_xbid5"]
[ext_resource type="Texture2D" uid="uid://cyxkbck2gs2wt" path="res://assets/textures/objects/goal_hole.png" id="3_yg6kd"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e2vbu"]
shading_mode = 2
albedo_color = Color(0.196078, 0.235294, 0.223529, 1)
metallic_specular = 0.0
[sub_resource type="CylinderMesh" id="CylinderMesh_i27ie"]
material = SubResource("StandardMaterial3D_e2vbu")
top_radius = 0.1
bottom_radius = 0.1
height = 4.0
radial_segments = 6
rings = 8
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3urv4"]
render_priority = 0
shader = ExtResource("2_xbid5")
shader_parameter/color_bright = Color(1, 0.290196, 0.356863, 1)
shader_parameter/color_dark = Color(0.870588, 0.156863, 0.223529, 1)
shader_parameter/pivot = 2.0
shader_parameter/pivot_speed = 1.0
shader_parameter/waves = 6.0
shader_parameter/wave_speed = 5.0
shader_parameter/wave_scale = 0.25
[sub_resource type="QuadMesh" id="QuadMesh_mfpmh"]
material = SubResource("ShaderMaterial_3urv4")
size = Vector2(2, 1)
subdivide_width = 6
center_offset = Vector3(1, 0, 0)
[sub_resource type="CylinderShape3D" id="CylinderShape3D_eshe3"]
height = 0.5
[node name="GoalPost" type="Node3D"]
script = ExtResource("1_08x2x")
[node name="Graphics" type="Node3D" parent="."]
[node name="Pole" type="MeshInstance3D" parent="Graphics"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
mesh = SubResource("CylinderMesh_i27ie")
[node name="Flag" type="MeshInstance3D" parent="Graphics"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.5, 0)
mesh = SubResource("QuadMesh_mfpmh")
[node name="Sprite3D" type="Sprite3D" parent="Graphics"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0)
pixel_size = 0.0313
axis = 1
alpha_cut = 2
texture_filter = 0
texture = ExtResource("3_yg6kd")
[node name="PlayerDetector" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 16
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerDetector"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
shape = SubResource("CylinderShape3D_eshe3")
[connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"]