revolution-3064/objects/player/player.gd

30 lines
904 B
GDScript

extends CharacterBody3D
@export var walk_speed: float
@export var gravity: float
@export var jump_force: float
@export var level_path: Path3D
func _physics_process(delta: float) -> void:
# snap player horizontally to path
var path_offset = level_path.curve.get_closest_offset(level_path.to_local(global_position))
var path_trans = level_path.curve.sample_baked_with_rotation(path_offset, true)
global_position.x = path_trans.origin.x
global_position.z = path_trans.origin.z
global_transform.basis.x = -path_trans.basis.x
global_transform.basis.z = -path_trans.basis.z
# horizontal movement
var h_movement = global_transform.basis.z * Input.get_axis(&"walk_left", &"walk_right") * walk_speed
velocity.x = h_movement.x
velocity.z = h_movement.z
# vertical movement
velocity.y -= gravity * delta
if Input.is_action_just_pressed(&"jump"):
velocity.y = jump_force
move_and_slide()