forked from team-sg/hero-mark-2
147 lines
5.1 KiB
Text
147 lines
5.1 KiB
Text
[gd_scene load_steps=11 format=2]
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[ext_resource path="res://menus/level_select_scholar.gd" type="Script" id=1]
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[ext_resource path="res://graphics/level_select/world_map.png" type="Texture" id=2]
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[ext_resource path="res://graphics/level_select/small_sg.png" type="Texture" id=3]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=4]
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[ext_resource path="res://graphics/hud/pause_arrow.png" type="Texture" id=5]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=6]
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[ext_resource path="res://shaders/wibble_wobble.gdshader" type="Shader" id=7]
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[sub_resource type="Curve2D" id=1]
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_data = {
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"points": PoolVector2Array( -2.9375, -8.1875, 2.9375, 8.1875, 61, 140, -4.4375, -0.0625, 4.4375, 0.0625, 78, 149, -4.15425, 1.32583, 4.15425, -1.32583, 96, 148, -1.65424, 3.52941, 1.65424, -3.52941, 112, 142, -1.88775, 1.4748, 1.88775, -1.4748, 113, 134, 0, 0, 0, 0, 119, 134, -1.08543, 0.828444, 1.08543, -0.828444, 125, 134, 2.83044, 1.16526, -2.83044, -1.16526, 125, 128, -0.794597, 4.50272, 0.794597, -4.50272, 123, 106, -4.30959, 1.47157, 4.30959, -1.47157, 130, 93, -11.05, -1.311, 11.05, 1.311, 141, 96, -1.31102, 2.24746, 1.31102, -2.24746, 155, 99, -2.22725, 4.12041, 2.22725, -4.12041, 162, 84, -4.89994, 0, 4.89994, 0, 172, 75, 0, -4.73004, 0, 4.73004, 184, 88, 0, -4.51982, 0, 4.51982, 177, 100, -3.88915, 0.630672, 3.88915, -0.630672, 185, 107, -0.630672, -4.62493, 0.630672, 4.62493, 192, 118, 1.05112, -1.99713, -1.05112, 1.99713, 190, 128, 2.6278, -0.420448, -2.6278, 0.420448, 184, 132, 1.78381, -1.78381, -1.78381, 1.78381, 175, 132, -6.30672, -0.210224, 6.30672, 0.210224, 181, 137, 0.52556, 6.83228, -0.52556, -6.83228, 204, 130 )
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}
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[sub_resource type="ShaderMaterial" id=2]
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shader = ExtResource( 7 )
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shader_param/speed = Vector2( 4, 0 )
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shader_param/ammount = Vector2( 2, 0 )
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shader_param/offset = Vector2( 0, 0 )
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shader_param/delay = Vector2( 0, 0 )
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[sub_resource type="ShaderMaterial" id=3]
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shader = ExtResource( 7 )
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shader_param/speed = Vector2( 4, 0 )
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shader_param/ammount = Vector2( 2, 0 )
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shader_param/offset = Vector2( 0, 0 )
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shader_param/delay = Vector2( 4, 0 )
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[node name="LevelSelect" type="Node"]
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script = ExtResource( 1 )
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[node name="WorldMap" type="TextureRect" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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texture = ExtResource( 2 )
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[node name="LevelPath" type="Path2D" parent="."]
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curve = SubResource( 1 )
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[node name="PlayerPosition" type="PathFollow2D" parent="LevelPath"]
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unique_name_in_owner = true
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position = Vector2( 61, 140 )
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rotate = false
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[node name="PlayerSprite" type="Sprite" parent="LevelPath/PlayerPosition"]
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unique_name_in_owner = true
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position = Vector2( 0, -2 )
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texture = ExtResource( 3 )
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[node name="hills" type="PathFollow2D" parent="LevelPath"]
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position = Vector2( 61, 140 )
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rotation = 1.04814
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[node name="canopy" type="PathFollow2D" parent="LevelPath"]
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position = Vector2( 89.5314, 148.93 )
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rotation = -0.105869
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offset = 32.0
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[node name="mountain" type="PathFollow2D" parent="LevelPath"]
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position = Vector2( 111.481, 142.765 )
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rotation = -1.37064
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offset = 55.0
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[node name="boss1" type="PathFollow2D" parent="LevelPath"]
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position = Vector2( 118.615, 133.912 )
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rotation = 0.140896
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offset = 69.0
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[node name="cave" type="PathFollow2D" parent="LevelPath"]
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position = Vector2( 126.41, 129.495 )
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rotation = -2.19952
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offset = 80.0
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[node name="InCave" type="PathFollow2D" parent="LevelPath"]
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unique_name_in_owner = true
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position = Vector2( 124.058, 126.26 )
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rotation = -1.85459
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offset = 84.0
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[node name="OutCave" type="PathFollow2D" parent="LevelPath"]
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unique_name_in_owner = true
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position = Vector2( 139.8, 95.8421 )
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rotation = 0.144373
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offset = 130.0
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[node name="abyss" type="PathFollow2D" parent="LevelPath"]
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position = Vector2( 154.261, 99.6526 )
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rotation = -1.01682
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offset = 145.0
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[node name="graveyard" type="PathFollow2D" parent="LevelPath"]
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position = Vector2( 171.416, 75.085 )
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rotation = 0.234945
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offset = 176.0
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[node name="station" type="PathFollow2D" parent="LevelPath"]
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position = Vector2( 181.076, 106.194 )
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rotation = 0.297386
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offset = 217.0
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[node name="rust" type="PathFollow2D" parent="LevelPath"]
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position = Vector2( 177.983, 131.216 )
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rotation = 2.36539
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offset = 258.0
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[node name="lab" type="PathFollow2D" parent="LevelPath"]
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position = Vector2( 204, 130 )
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offset = 300.0
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[node name="CurrentLevel" type="HBoxContainer" parent="."]
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anchor_right = 1.0
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margin_bottom = 16.0
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alignment = 1
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[node name="BackArrow" type="TextureRect" parent="CurrentLevel"]
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unique_name_in_owner = true
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material = SubResource( 2 )
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margin_left = 72.0
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margin_top = 4.0
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margin_right = 78.0
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margin_bottom = 12.0
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size_flags_vertical = 4
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texture = ExtResource( 5 )
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flip_h = true
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[node name="LevelTitle" type="Label" parent="CurrentLevel"]
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unique_name_in_owner = true
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material = ExtResource( 6 )
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margin_left = 82.0
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margin_top = 3.0
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margin_right = 173.0
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margin_bottom = 13.0
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theme = ExtResource( 4 )
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text = "Verdant Hills"
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align = 1
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valign = 1
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[node name="ForwardArrow" type="TextureRect" parent="CurrentLevel"]
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unique_name_in_owner = true
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material = SubResource( 3 )
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margin_left = 177.0
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margin_top = 4.0
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margin_right = 183.0
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margin_bottom = 12.0
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size_flags_vertical = 4
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texture = ExtResource( 5 )
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