revo-jailbreak/objects/lore/hills/sg_palette_lore.gd
2023-11-21 18:11:42 -05:00

5 lines
167 B
GDScript

extends TextureRect
func _ready():
var palette = load("res://graphics/player/palettes/%s.png" % Game.current_palette)
material.set_shader_param("palette", palette)