revo-jailbreak/objects/enemy
2023-09-15 23:28:00 -04:00
..
boss some mech juice (eww?) 2023-09-09 17:54:59 -04:00
2600_bullet.gd began work on STG-2600 2023-08-22 23:01:19 -04:00
2600_bullet.tscn STG-2600 redraw 2023-09-08 22:11:48 -04:00
antlion.gd
antlion.tscn
artificial_soul.gd make everything use new difficulty system 2023-06-29 23:40:38 -04:00
artificial_soul.tscn
bat.tscn fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88) 2023-05-10 21:42:55 -04:00
bone_particle.tscn
bullet_casing.tscn
constant_bleed.tscn
cop.gd
cop.tscn
death_particles.gd bloodstain improvements. work during pause for player, vastly more efficient 2023-09-15 22:16:30 -04:00
death_particles.tscn What's that smell? 2023-09-10 23:26:21 -04:00
eel.gd eel waving animation capability 2023-07-13 11:18:20 -04:00
eel.tscn eel chompy animation 2023-07-13 11:03:19 -04:00
enemy.gd
enemy_arrow.tscn started work on lab 2023-09-08 15:39:13 -04:00
enemy_jump.gd make everything use new difficulty system 2023-06-29 23:40:38 -04:00
enemy_move_diagonal.gd make everything use new difficulty system 2023-06-29 23:40:38 -04:00
enemy_move_sidesideupdown.gd make everything use new difficulty system 2023-06-29 23:40:38 -04:00
enemy_speedup_in_range.gd make everything use new difficulty system 2023-06-29 23:40:38 -04:00
explosion.gd
explosion.tscn
fish.tscn fish has extra animation frame 2023-06-22 18:33:47 -04:00
ghost.gd
ghost.png.import
ghost.tscn
gore_particle.tscn
hellarcher.tscn made archers and roboturrets syncable 2023-09-15 21:29:46 -04:00
jumping_spider.tscn
laser_wall.gd make everything use new difficulty system 2023-06-29 23:40:38 -04:00
laser_wall.tscn fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88) 2023-05-10 21:42:55 -04:00
mine.gd
mine.tscn new water mine sprite 2023-06-22 21:18:43 -04:00
robosnake.tscn fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88) 2023-05-10 21:42:55 -04:00
robot_die.gd
roboturret.gd made archers and roboturrets syncable 2023-09-15 21:29:46 -04:00
roboturret.tscn made archers and roboturrets syncable 2023-09-15 21:29:46 -04:00
roboturret_die.tscn
roboturret_proj.tscn started work on lab 2023-09-08 15:39:13 -04:00
rolling_fiend.gd comment rolling fiend 2023-07-08 10:57:08 -04:00
rolling_fiend.tscn make rolling fiend animation speed scale with movement speed 2023-05-17 00:09:09 -04:00
rolling_saw.tscn
skelarcher.gd made archers and roboturrets syncable 2023-09-15 21:29:46 -04:00
skelarcher.tscn changed default shoot time 2023-05-17 00:53:30 -04:00
slime.gd
slime.tscn changed slime hitbox 2023-07-09 01:32:21 -04:00
slime_particles.gd slimes are messy too 2023-09-15 22:57:40 -04:00
slime_particles.tscn slimes are messy too 2023-09-15 22:57:40 -04:00
snail.tscn fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88) 2023-05-10 21:42:55 -04:00
snake.tscn fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88) 2023-05-10 21:42:55 -04:00
spider.gd make everything use new difficulty system 2023-06-29 23:40:38 -04:00
spider.tscn fix errorspew in movesideside enemies without an AnimatedSprite (fixes #88) 2023-05-10 21:42:55 -04:00
squig.gd game.gd cleaning and partial results screen implementation 2023-09-10 19:34:04 -04:00
squig.tscn ink back! 2023-06-22 18:33:47 -04:00
steam.gd make everything use new difficulty system 2023-06-29 23:40:38 -04:00
steam.tscn
super_slime.gd fixed super slime again 2023-09-15 23:28:00 -04:00
super_slime.tscn superslime rev2 2023-08-22 15:45:07 -04:00
tentacle.tscn
tin.gd
tin.tscn
tin_die.tscn
turtle.gd turtle: option for direction turtle can spike 2023-08-03 21:12:26 -04:00
turtle.tscn position-based turtle spiking (closes #135) 2023-07-08 00:52:45 -04:00