revo-jailbreak/objects/environment/falling_block/falling_block.gd
2023-01-27 05:54:28 -05:00

40 lines
837 B
GDScript

extends KinematicBody2D
var fall = false
export var fall_speed = 0.5
onready var startpos = position
onready var fall_timer = $FallTimer
onready var refresh_timer = $RefreshTimer
onready var crush_area = $CrushArea
func _physics_process(delta):
#Fall
if fall:
position.y += fall_speed
#Crush the player
for area in crush_area.get_overlapping_areas():
if area.is_in_group("player"):
var player = area.get_parent()
if player.is_on_floor():
player.die()
func _on_Area2D_area_entered(area):
if area.is_in_group("player"):
fall_timer.start()
func _on_VisibilityNotifier2D_screen_exited():
position = startpos
fall = false
func _on_RefreshTimer_timeout():
position = startpos
fall = false
func _on_FallTimer_timeout():
fall = true
refresh_timer.start()
func _on_Area2D_area_exited(area):
fall_timer.stop()