forked from team-sg/hero-mark-2
147 lines
3.9 KiB
Text
147 lines
3.9 KiB
Text
[gd_scene load_steps=9 format=2]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/enemy/roboturret.png" type="Texture" id=2]
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[ext_resource path="res://objects/enemy/roboturret.gd" type="Script" id=3]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Animation" id=2]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("ShootPos:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( -9, 2 ) ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "turn left"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 4, 3, 2, 1, 0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ShootPos:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Vector2( 9, 3 ), Vector2( -9, 3 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("RayCast2D:cast_to")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Vector2( -48, 0 ), Vector2( 48, 0 ) ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "turn right"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3, 4 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ShootPos:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Vector2( -9, 3 ), Vector2( 9, 3 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("RayCast2D:cast_to")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Vector2( 48, 0 ), Vector2( -48, 0 ) ]
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}
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 4, 4 )
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[node name="Roboturret" type="Node2D"]
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script = ExtResource( 3 )
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score_for_killing = 100
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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position = Vector2( 3, 0 )
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texture = ExtResource( 2 )
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hframes = 5
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region_rect = Rect2( 20, 0, 20, 16 )
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[node name="ShootPos" type="Position2D" parent="."]
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position = Vector2( -9, 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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playback_speed = 0.75
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anims/RESET = SubResource( 2 )
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"anims/turn left" = SubResource( 3 )
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"anims/turn right" = SubResource( 4 )
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[node name="Timer" type="Timer" parent="."]
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autostart = true
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[node name="RayCast2D" type="RayCast2D" parent="."]
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position = Vector2( 3, 3 )
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enabled = true
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cast_to = Vector2( 45, 0 )
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collision_mask = 8
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collide_with_areas = true
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 4, 4 )
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shape = SubResource( 5 )
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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